The eighth maintenance release of the first long-term support release is out.
Blender 2.83.8 LTS features a total of 16 bug fixes. It is released on the 2.83lts branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select the 2.83lts beta program.
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* Fix OpenCL render error in large scenes. (rB094addfe84c)
* GPencil: bones cannot be selected using Ctrl + LMB (with Left Selection Preference). (T80905)
* 2.8x Crash when loading 2.79 file. (T81168)
* Fix invert vertex group weight miscalculation for modifiers. (rB3bdf921e824)
* NLA Bake action broken for bone following path. (T61985)
* Blender 2.90 Tris to Quads breaks UVs even with Compare UVs checked. (T80520)
* Re-ordering face maps messes up the names of other face maps. (T79973)
* Crash when deleting custom orientation. And gizmo points wrong way. (T80426)
* Blender 2.83 broken Depth of Field in Viewport (Mac OSX). (T78653)
* Access violation trying to access C.evaluated_get().view_layer_eval.depsgraph. (T62504)
* Use-after-free when rendering material previews. (T80630)
* Unpaired ED_image_undo_push_begin(..). (T80885)
* Crash in pose mode using a driver on bendy bone Segments. (T81218)
* Not freed memory blocks after using viewport shading type: "rendered". (T81459)
* Cycles: Fix usage of memory barriers in split kernel. (rB23bf3b09ddf)
* Windows 10 Start Menu and Taskbar Visual Appearance Issues for Microsoft Store Installations. (T79356)
Learn more about the LTS program on blender.org
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Keep reporting any issues you find to make this LTS the most stable release ever!
Happy blending,
The Blender team
