Update Notice
This update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics.
Black Mage
A class specialized in sacrificing Health to summon minions and weaken enemies by applying curses.

New Class-Exclusive Cards
Each class now has exclusive X Cards that can only be obtained inside dungeons.
X Cards have a higher appearance rate than normal cards. (They are especially more likely to appear in the first shop before rerolling.)
X Cards cannot be taken outside the dungeon.
X Cards are designed to synergize strongly with their respective class and are more powerful than normal cards.
X Cards are visually distinguished from normal cards in the UI.

Card Adjustments
Some high-tier cards have been improved to make them more usable.
Heaven’s Wrath: Deals damage to a target area.
(Added) Arcane effects are applied at 3x / 4x effectiveness.
Thunderbolt: Deals damage to a random enemy.
(Added) Arcane effects are applied at 5x / 7x effectiveness.
Death Ray: Deals damage to a target area.
(Added) Can now be upgraded up to +5.
Cost 3/2 → 3/3
Doom: Deals damage to a target area.
(Added) Cost is reduced by 1 for this battle.
Meteor Crash: Deals damage to a target area.
(Added) Damage increases each time you perform a Sacrifice this battle.
Torrent: Deals damage to all enemies.
(Added) Can now be upgraded infinitely during battle.
Tsunami:
Previously: Deals damage to all enemies within 5 tiles in front of the caster and applies Wet.
Now: Deals damage to all enemies and moves all enemies to an adjacent rear tile.
Flame Branch: Deals damage to a target area.
(Added) Damage increases each time a Fire-element card is used during this battle.
Earth Split: Deals damage to all enemies in the front row.
(Added) Damage increases each time you perform a Sacrifice this battle.
Cost 2/1 → 3/2
Bloodstorm:
Previously: Deals 4/6 damage 5 times and applies Wound. Cost 2/1
Now: Deals 6/8 damage 5 times. Cost is reduced by 1 during this battle. Cost 3/3
Flash Strike: Deals damage 7/8 times.
(Added) Gain 6 Mana.
Flame Breath: Deals damage to all enemies in front.
(Added) Damage increases each time a Fire-element card is used during this battle.
Cost 2/2 → 3/3
Heat Resistance: Grants 3 Spirit Form.
(Added) Applies 30 Burn.
Brand:
Previously: Applies 10/10 Vulnerable, 10/10 Rupture, and 1/99 Brand
Now: Applies 2/3 Vulnerable, 2/3 Rupture, and 1/2 Brand
Cost 0/0 → 1/0
Bottom Deal: (Added) Exhaust
Nature’s Cycle: (Added) Exhaust
Impenetrable Armor (Normal → Earth):
Efficiency 3/3 → 6/9
[Efficiency] now grants Defense when you perform a [Sacrifice] instead of when drawing a card.
Icicle: Damage based on target’s Freeze stacks × 3/5 → 4/7.
(Added) Consumes the target’s Freeze stacks.
Shatter: Damage based on target’s Freeze stacks × 4/7 → 5/8.
(Added) Consumes the target’s Freeze stacks.
Formula change for both cards:
Old: Freeze stacks × (n + Arcane bonuses, etc.)
New: (Freeze stacks + bonuses) × n
Chilling Aura:
Previously: Deal 8 damage. If target is Frozen, deal an additional 8 damage.
Now: If the target is Frozen, remove 1 random beneficial effect from them.
Ice Shield:
Previously: Apply 20 Freeze and gain 40 Defense.
Now: Consume Freeze on the enemy and gain Defense equal to 2x/3x that amount.
New Cards
Reverse Flow: Removes 1 harmful effect from the target.
Reload: Adds a Magic Bullet card to your deck.
Magic Bullet (Generated):
(Cast on Draw) Deals damage to a random enemy.
Damage increases each time you draw a card during this game.
Stacking Dummy: Adds a Dummy card to your deck.
Dummy (Generated): Draw 1 card.
Relic Changes
Witch’s Cauldron:
Previously: Gain 1 Arcane whenever you draw a Cast-on-Draw card.
Now: After using 3 Cast-on-Draw cards, draw 1 card.
10+ new relics have also been added.
Boss Changes
The final boss’s Doom value has been reduced from 6 → 4.
System Changes
Ascension 7 has been added.
Beneficial effects are now shown in green, harmful effects in red.
Spirit Form now decreases after all start-of-turn effects are processed.
When hovering over a unit, if it has too many effects, they are shown in a condensed form. Press Tab to see details.
If battle effects last too long, the game speed will gradually accelerate.
Preset Feature
You can now use presets for cards and relics.
Up to 6 presets can be saved.
Card and relic presets are stored separately.
Cards/relics you do not currently own are excluded when applying a preset (shown in blue).
Presets cannot be applied if capacity is insufficient.
Presets can be used via the top button in the Storage and Forge.
Before entering a dungeon, you can preview the cards, relics, and mercenaries you will bring.
Museum & UI Improvements
Search function added to the Museum.
Mercenary promotion stats can now always be viewed in the Museum.
You can view the icons of unowned relics (functionality and crafting are still restricted).
Mercenary search function added.
Cards, relics, and mercenaries are sorted alphabetically when searched in town.
Tooltips added to the UI sorting buttons.
Values that require in-battle information to display correctly are now shown as “X” in lists.
Bug Fixes
Fixed an issue where 6-star mercenary buff values were displayed incorrectly in the details window.
Fixed an issue where the number of collectible cards was displayed as 2 more than the actual amount.
