New Feature: Shields

Shields are a group of twelve unique collectibles that reward both long term and new players for completing challenges throughout the game. Earning a Shield will reward the player with a Shield Cache that contains a selection of valuable items and currency bundles. In addition, earning multiple Shields unlocks exclusive rewards for use in Tom Clancy's The Division®2. The Shields feature can be found in the first tab of the Dossier.
Initially, four Shields will be available for players to earn. Subsequently, an additional Shield will become available every month.
The first four shields available on June 14th are:
Shepherd – Unlock the Base of Operations.
Hazard – Clear 25 landmarks in the Dark Zone.
Deadeye – Complete all weekly HVT's within a week.
Avenger – Take out 10 named bosses in Manhattan, 10 in the
Dark Zone and 10 in the West Side Piers area. New Patches
Twelve new Patches are available - they can be unlocked by
completing the corresponding Shield challenges. New Legendary Difficulty Missions
Madison Field Hospital.
General Assembly. New Audio Logs
Twelve new audio logs are available - they can be unlocked by
completing the corresponding Shield challenges. Phoenix Credit Limit
Phoenix Credit limit has increased from 5,000 to 8,000. Game Changes
Classified Gear Predator's Mark Set Bonus (6 pieces): Hitting 10 shots without switching targets now applies The
Predator's Mark which makes the target bleed for 50% of the
damage already done by those bullets. The Damage over time to
the target is increased by 15% for every 3000 Stamina and can
critically hit the target. When at 9000 Stamina the damage over
time bonus is increased by an additional 120%. The Predator's
Mark ignores the Status Effect Immunity of NPCs. Path of the Nomad Set Bonus (6 pieces): 50% chance to have no cool-down for Path of the Nomad when
playing solo. Take 60% less damage for 10 seconds after Path of
the Nomad is triggered. Tactician's Authority Set Bonus (6 pieces): Improved Tactician's Authority stacks will no longer reset when
using elevators. Stacks will now correctly be lost upon activation of
Recovery Link. Reclaimer Set Bonus (4 pieces): Reclaimer support stations will now self-destruct when the set is
unequipped. Gameplay
Support Stations with the highest health per tick will now take priority
when in range of several stations. Fixed an issue that would cause items to temporarily disappear from the
inventory after having shared an item. Implemented a cooldown that reduces the auto-snap on aim after first
use. Fixed an issue which would cause item mods to be unequipped when
changing loadouts under certain conditions. Dark Zone
Contamination Events effect should no longer display as active once the
event has ended. Opera House Landmark will now spawn NPCs correctly. We took care of a couple of evil cars in DZ09 that kept trapping
unsuspecting players. Last Stand
Fixed an issue causing forward spawn points to be unavailable on
certain maps. Global Events
Descriptions have been added to the loading screens for Global Event.Smart bullets can now only be activated in the appropriate missions. Corrected the ‘Never Enough' commendation UI to not list Stolen Signal
as a requirement. Underground
Underground bosses will no longer drop Vendor Exotic weapons. Audio
Fixed missing audio in Last Stand, Skirmish & Camp Clinton for all non-
English languages. Legendary Missions
Mission reward panels have been updated to show the correct Gear
Score. Players are no longer able to bypass objectives in Legendary Amherst's
Apartment. Vanity Items
Overlapping arm patches have been fixed when combining ‘Roadie
Jacket' with ‘Ghost Recon Wildlands shirt' or ‘Sniper shirt'. Other
No, Kotaku, there are no strange doors fixed in this update.