STARTING A NEW GAME IS REQUIRED
Some of the patch notes may be repeats from before.
Major Changes:
- Added a visual skill trees and adjusted some of the skills dependencies.
- I just realized the Boost Action plugin was boosting all damage by 3x + 30, it's now reduced to 1.0x + 0. It was also boosting some skills that give buffs with an extra 3 turns, that's been removed.
- Removed Boost actions and related items/skills. (It just doesn't fit the game anymore)
- Removed VisuStella's Skill Learn System.
- Changed the name of almost all natures, changed the percent gain/loss from 2% -> 4% except for luck which got 8%, reduced the amount to choose, and added flavor text to them.
- All weapons have had their damage lowered and all weapons are now upgradable to Tier V. Now, Tier I - II can be crafted at an anvil and Tier III - V are craftable with a blacksmith.
- Added 10 new accessories that can be equipped by most classes that change the attack element of basic attacks.
Minor Changes:
- Fixed Hanali and Felahna not being locked when entering the Druid Trials Dungeon.
- Fixed the followers not being unlocked when leaving the Druid Trial (Thanks to Arunay on Steam for letting me know).
- Party members are no longer automatically added back to the active formation when teleporting or ending battle (Thanks to Guinevere on Discord for mentioning it).
- Changed the crown of thorns to no longer damage you outside of combat (and no longer flash the screen red) and reduced the MAT 15-> 10 (Thanks to Hawtmod on Discord for letting me know).
- Changed the Crown of Fire to only be equippable for the Pyromancer class tree.
- Removed the shop in the Forge and Craft.
- Updated Credits
- Reduced the amount Sorcerer Heal & Revive give.
- Reduced the amount Ecomancer & Tamer skill "Rain" heals.
- Added new damage types that aren't implemented yet but some skills for Apprentice and Unkindled were given the 'Magic' damage type.
- Fixed Kristolon not being able to get any specialization for Archer or Psycho (which likely caused a softlock).
- Appropriate skills are now automatically learned, such as for new followers.
- Changed Archer tree skill icons.
- Added a new state, "Wet". It's applied when you fight outside in the rain. Increases lightning damage taken by 20% and water damage taken by 7%, reduces fire damage taken by 20%.
- Changed wild magic aquisition to be automatically learned at levels 45 and 70.
- Changed the Magicians damage skills to require a wand.
Let me know if you encounter any issues.
