
Hey Everyone!
I am very proud and excited to announce that my next game, Time, Line is now available to wishlist!!!
Time, Line is a very special and personal project to me because it actually existed before Blitzstrike's release, as yet another school project gone haywire. But unlike Blitzstrike, Time, Line takes all the color and vibrance from Blitzstrike and... tells it to get bent.
In Time, Line, you play as a nameless square in a cold, minimalist world where you are limited to one dimensional movement on a seemingly endless line. Everything seems still until you move. Then, and only then, the world awakens. Enemies appear, and so do openings that appear for a split second before vanishing. You need to use the control of time to thread through this world, but only at your own pace. Sterile yet full of life, Time, Line rewards you by taking your time. Seems straightforward, until you have to navigate brutal puzzles that are only traversable through the power of time manipulation. Learn the situations you find yourself in, and thread through in this test of observation and endurance, and learn what it means to keep going when it's easier to stand still.
View game pageTime, Line will support nine languages, and will be playable on Windows, Mac, and Linux/SteamOS, and will run on the same specs of hardware that Blitzstrike does. Full controller and Steam Deck support will also be available.
Time, Line releases late 2026. Check out the socials for Blitzstrike to hear the latest news on this project!

