Here's a first update to the new beta, fixing many of the things you guys have reported, and making some minor balancing adjustments. Please continue to report any issues in the appropriate forum - do not post them as comments here. Have a nice weekend!
Changelog
- Added Broken Pike as an additional weapon for Ancient Legionnaires.
- Added information about time left to complete an ambition, if there is any time limit, to tooltip.
- Changed Ancient Dead to have slightly less initiative.
- Changed impact of some mood events.
- Changed a few things about ambitions.
- Fixed potential issue with saves being corrupted.
- Fixed potential issue with campaigns not loading properly.
- Fixed potential crash as settlements get destroyed.
- Fixed 'Secure Cemetery' contract not starting in some cases.
- Fixed 'Secure Cemetery' contract sometimes having an objective that is too far away.
- Fixed player characters dying right before their turn sometimes resulting in the game not continuing properly.
- Fixed noble house patrols not spawning properly.
- Fixed ambition success/failure events sometimes not triggering properly.
- Fixed player not being able to enter settlements while escorting a caravan.
- Fixed wrong number of days required for healing light wounds shown in combat result overview.
- Fixed turns not ending automatically sometimes.
- Fixed some hotkeys working even when they shouldn't.
- Fixed ironman saves not being deleted after retirement.
- Fixed issue with worldmap AI sometimes being stuck for a few seconds.
- Fixed issue with caravan hands AI.
- Fixed displayed money not being updated when having an item repaired at a shop.
- Fixed player banner being subject to events where it can be lost or destroyed like other items.
- Fixed issue with characters that wear surcoats being raised as undead.
- Fixed various minor issues.
