Another update to celebrate our one-week-anniversary.
CHANGELOG
- Fixed resurrected Wiedergangers being untargetable in rare cases.
- Fixed allied locations sometimes disappearing from the worldmap after losing a battle.
- Fixed tooltips for combatants not being displayed correctly in combat anymore after the last update.
- Fixed rare issue with Escort Caravan contract.
- Fixed text label backgrounds on the worldmap sometimes not updating correctly to fit the actual text.
- Fixed spelling mistake at Fainthearted trait description.
- Changed items placed in a character's bag to apply half their normal fatigue penalty (from none before).
- Changed the Bags and Belts perk to remove this new fatigue penalty in addition to still unlocking 2 additional bag slots.
- Changed Dodge perk to use a character's current initiative and no longer the base initiative.
- Changed Lamellar Harness to have 210 armor (from 245) and -26 Max Fatigue (from -30) as originally intended.
- Changed difficulty rating shown on the worldmap to be relative to the estimated strength of the player's party instead of being based on absolute values. If a group of orcs is now labelled 'weaker' it should actually be weaker than the player's party. Probably still needs a lot of tweaking, though.
- Changed Armorparts and Ammunition to be more readily available at cities.
- Changed idle sounds to play for hidden opponents as well.
- Added auto-pause after combat ends.
- Added hint to unpause by pressing the 'Spacebar' key to paused overlay on the worldmap.
- Added the 'F' key to end turns in tactical combat.
We've also added some more output to the logfile to help us in tracking down the bug that sometimes causes opponents not to end their turn. If you encounter it again, please mail us your logfile as described here. Thanks!
