Mostly balancing changes this time. Some perks were not working as originally intended for some reason or another (Nimble, Dodge), some perks were too easily exploited and became must-picks (Quick Hand, Rally the Troops), and others were not attractive enough to pick most of the time (Holdout, Indomitable). This will probably be the first of a great many such tweaks and might even end up with us replacing a perk or two altogether depending on how things play out over time. A few of the other perks also aren't in that great a position currently, but we still want to hang on to them in light of the enemies that are to come.
CHANGELOG
- Fixed crash in combat introduced with last update.
- Fixed parties on the worldmap sometimes not fading in again when lingering at the very edge of the player's view radius for a while.
- Fixed inconsistent AP cost when moving items with drag&drop or via hotkeys.
- Fixed Dodge perk bonus not working as intended.
- Fixed Nimble perk not working as intended.
- Fixed Rally the Troops skill getting reduced fatigue costs when a character has the Weaponmaster perk even though it is not actually an attack.
- Fixed Indomitable skill being displayed at the wrong position in the active skill list.
- Changed Holdout perk to also give double bonus at confident morale in addition to removing the penalties of negative morale states.
- Changed Quick Hands perk to reduce the cost of swapping items from 4 to 2 Action Points (up from 0 before).
- Changed Indomitable perk. The penalty to Defense has been removed and the Damage Reduction has been reduced to 50% (down from 70%). Immunity to Stun and Knockback/Grab remains unchanged.
- Changed Rally the Troops skill to reduce fatigue of nearby allies by 50% of the user's resolve (down from 100%).
- Changed supplies dropped as loot at enemy bases to be lower.
- Added Vampire Dust as new loot dropped by Withered Vampires to give more of a reward when winning against these tough opponents.
