This update will reset your game options. You'll have to set resolution, audio volume, hardware cursor and all that stuff again the way you want it to be!
CHANGELOG
- Fixed fleeing characters occupying the same tile as other characters in rare cases.
- Fixed allied locations not recovering their resources correctly which could lead to no caravans or patrols being spawned later in the game. Note that it may take a while for your world to recover and that locations still need caravans to reach them in order to flourish.
- Fixed Orc Headsplitter not applying the correct amount of shield damage.
- Fixed AI not considering whether they have the Crusher perk when using the Split Shield skill.
- Fixed AI calculating the value of their ranged units vs. the player's ranged units incorrectly.
- Changed AI to be more cautious of spearwalls.
- Changed Quick Hands perk again. The first item swap each turn is now a free action, every additional swap has the normal cost of 4AP. This should allow for more instances where the perk comes in useful.
- Changed Taunt skill to be more effective.
- Changed Effectiveness vs. Armor of Winged Mace to 140% (down from 150%).
- Changed damage range of Fighting Axe to 35 - 55 (down from 40 - 55).
- Changed prices of all mid and high tier armor and helmets to be higher.
- Changed forests to be slightly easier to navigate and made enemies there spawn a bit closer to the player on average.
- Added new 'Auto-Adjust Height Level' setting to gameplay options. This is enabled by default for the camera behavior you're used to. Disabling this will prevent the camera from changing height levels automatically to give you a better view on things. Be aware that disabling this means you'll have to adjust height levels manually or some units will be occluded by terrain!
- Added level of difficulty shown for every save made with this update and beyond at the load/save campaign screens.
- Added new Tailor and Shepherd character backgrounds.
- Added more high-level compositions of base defenders for all factions.
- Added hint for enemies having Riposte active to the attack tooltip.
- Added hint for skeletons having resistance against piercing attacks to attack tooltip.
- Added hint for enemies being immune to stun or knock back to attack tooltip.
