Quite a bunch of changes this time.
Most importantly, this update should resolve some issues with poor performance and UI lag that a few players were experiencing. Please let us know if the issue persists for you despite the changes.
Valve has also fixed issues with upgrading to the Supporter Edition. If you want to support development of this game even more, you can now do so by upgrading on the storepage. Thank you!
CHANGELOG
- Fixed some performance issues.
- Fixed crash related to the AI using the Rotation skill at the edge of the screen.
- Fixed pathfinding not always returning the optimal path.
- Fixed issue with villages being placed without any connection to the road network on the worldmap in rare cases.
- Fixed UI label of available stash space not updating correctly.
- Fixed Hammer skill not inflicting a minimum of 10 hitpoint damage in some cases.
- Fixed Bloody Harvest not working correctly with the Split skill.
- Fixed Ghouls feasting on corpses while at the same time being repelled by the spearwall skill.
- Changed worldmap speed of all parties, including the player's, to be slightly higher on default but get reduced by 1.5% per individual unit. This way, the player has an easier time outrunning large armies and can get away easier with few men than the full contingent of twelve. With more different worldspeeds, AI parties also shouldn't chase each other for as long anymore with no chance of either catching up or losing another.
- Changed enemy factions on the worldmap to acquire resources slightly slower via scavenging and hunting animals.
- Changed newly constructed enemy bases to have slightly lower resources to start with.
- Changed Escort Caravan contracts to be more readily available later on in the game.
- Changed bonus hitchance of Bloody Harvest perk to +10% (down from +15%).
- Changed Horrific Scream of Lost Souls to be slightly easier to resist.
- Changed Lost Soul AI to stop trying to shout at characters who are obviously immune to mental attacks.
- Changed Lost Soul AI to more readily engage into melee once everyone in their vicinity is fleeing or immune to their screams.
- Changed a few values around for the difficulty rating system on the worldmap.
- Changed hidden enemies to no longer show up in the tooltip as a factor affecting hitchance when they're in the line of fire between a Battle Brother and a visible target. Actual numbers used still include their presence, however.
- Changed Alt + Rightclick to no longer sell items on the shop screen for those players who are actually trying to set items for repair there.
- Changed retreat confirmation dialog to also be shown when retreating via the ingame menu.
- Added Lost Souls using Horrific Scream to combat log.
