The third day after the big worldmap update brings another couple of bugfixes.
We'll continue to focus our efforts on fixing any bugs and glaring balance issues until the game is as stable and playable again as it was before.
Have a nice evening!
Changelog
- Changed relation decay rate for settlements and noble houses to be lower.
- Fixed 'R' hotkey not toggling relations screen correctly.
- Fixed issue with displaying relation texts in relations screen.
- Fixed issue with software cursor.
- Fixed issue with locations spawning at the very edges of the map.
- Fixed looted food items showing wrong time until they spoil in the loot screen.
- Fixed 'no ammo' warning not being removed once quivers are refilled on the worldmap.
- Fixed potential crash when loading a battle containing a bandit leader.
- Fixed potential crash when saving/loading during the tutorial contract.
- Fixed Spiked Impaler not doing piercing damage for the purpose of resistances from e.g. skeletons.
- Fixed UI clock going out of synch eventually.
- Fixed various text errors.
