Additions, balance changes and bugfixes for the weekend. Hooray!
Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important information.
Changelog
- Added several legendary items with unique effects hidden throughout the world.
- Added 2 new light head injuries for more variety.
- Added 5 new events.
- Added 10 new event illustrations.
- Added button and hotkey (T) to toggle showing/hiding trees and other large objects in combat, in addition to the existing 'Always Hide Trees' option.
- Added slime layer for characters that get freed out of a Nachzehrer's belly.
- Changed 'Horrific Scream' of Geists to trigger four small morale checks instead of one big one, in order to make it less of an all-or-nothing skill.
- Changed Direwolves to come in two visually distinct variants in order to make things more transparent - the classic Direwolf, without Overwhelm, and the new Frenzied Direwolf, with Overwhelm and slightly higher resolve.
- Changed balance of noble house party compositions to no longer potentially have a frontline smaller than their backline.
- Changed 'Rally' skill to make it easier to rally fleeing allies, but no longer boost the morale of men beyond steady.
- Changed 'Battle Standard' and 'Sergeant' ambitions to come up again if the standard or the sergeant's sash are lost, respectively.
- Changed footprints on the world map to be better visible against dark terrain.
- Changed 'Armed Courier' contract payment to scale slightly better with renown.
- Changed chance of Nachzehrers to drop loot to be higher.
- Fixed combat not continuing in some cases when a character gets killed with a ranged attack right before their turn would start.
- Fixed issue with combat not loading properly when too many combatants are involved.
- Fixed issue with faction relations not updating properly during the noble's war. Does not work retroactively for ongoing campaigns.
- Fixed 'Fast Adaption' resetting on hitting trees or other objects.
- Fixed 'Battle Standard' and 'Sergeant' ambitions not granting a reward when the inventory is full already.
- Fixed issue with 'Marauding Greenskins' contract.
- Fixed issue with 'Obtain Item' contract.
- Fixed issue with 'Siege Fortification' contract.
- Fixed issue with 'Privateering' contract.
- Fixed donkey being attackable in 'Wolfriders' scenario.
- Fixed wrong reward amounts stated in contract flavor texts sometimes.
- Fixed 'Tricked Out' achievement not unlocking.
- Fixed various other minor issues.
