New events and music, lots of balancing changes and bugfixes.
Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important information.
Changelog
- Added 12 new events.
- Added one new music track.
- Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
- Changed 'Hold Out' perk to be available earlier.
- Changed 'Rotation' perk to be available earlier.
- Changed 'Underdog' perk to completely ignore the surrounded penalty again, and to be available later.
- Changed 'Head Hunter' to give a stacking +15% chance to hit the head, up from +10%, and be available later.
- Changed 'Dodge' perk to no longer deactivate once hit by an attack.
- Changed 'Nimble' perk to have new mechanics and provide damage reduction instead of increased defensive attributes. See tooltip for detailed information.
- Changed 'Rally' skill success chance to scale better with Resolve of the character using the skill.
- Changed AP cost for 'Rally' skill to 6, down from 7.
- Changed contract payments to be lower in the very late game.
- Changed initiative of Ancient Dead to be slightly lower.
- Changed Geists to have a high ranged defense, but no longer be virtually on-hittable with ranged weapons.
- Changed combat against caravans to no longer require killing the donkeys at the end.
- Changed combat against Greenskin Catapults to no longer require destroying the siege engines manually at the end.
- Fixed potential crash as Greenskin Catapults get destroyed with certain skills.
- Fixed potential crash with fulfilling contracts.
- Fixed issue with potentially knocking two enemies onto the same tile with one 'Shatter' attack.
- Fixed 'Overwhelm' effect being applied even when it shouldn't.
- Fixed 'Footwork' skill potentially allowing to traverse more than one height level at once.
- Fixed 'Indomitable' skill not affecting the minimum damage done by hammers.
- Fixed wrong movement costs in combat under specific circumstances.
- Fixed alliance between orcs and goblins during the Greenskin Invasion sometimes not working properly, or persisting even after the invasion is defeated. Requires a new campaign to take effect.
- Fixed issue with AI parties sometimes not despawning as they should.
- Fixed issue with AI falling back to roaming behavior during combat.
- Fixed issue with 'Destroy Orc Camp' contract.
- Fixed issue with 'Siege Fortification' contract.
- Fixed issue with 'Escort Envoy' contract.
- Fixed brothers potentially appearing in records as 'Most Powerful Opponent Vanquished' when dying to friendly fire.
- Fixed some minor UI issues.
- Fixed various other minor issues.
