New events and music, balance changes, quality of life improvements, bugfixes.
Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important information.
Changelog
- Added 10 new events.
- Added one new music track.
- Added option to have no late game crisis occur when starting a new campaign.
- Changed starting inventory size to 90, up from 81. Requires a new campaign to take effect.
- Changed fleeing characters to move to the end of the turn order, in order to allow for more counterplay like rallying or rotating them out of danger, before they potentially kill themselves, and to no longer penalize high-initiative characters.
- Changed Geists to have their previous ranged defense restored in light of the changes above.
- Changed 'Faster Movement' options to no longer teleport characters across the map, but show a greatly sped up movement animation, so one can better see who's moving where.
- Changed 'Faster AI Movement' option to also speed up any turn sequence bar animations.
- Fixed worldgen potentially getting stuck after recent changes.
- Fixed potential crash when clicking wildly on the map during a rotation move.
- Fixed a certain legendary item's effect potentially crashing the game under certain circumstances.
- Fixed characters not dying properly to 'Miasma'.
- Fixed people's mood suffering from there being no provisions even when escorted caravan would provide it for the duration of the contract.
- Fixed issue with loot of allies dropping for the player even if it shouldn't.
- Fixed issue with 'Defend Settlement' contract.
- Fixed issue with 'Last Stand' contract.
- Fixed issue with 'Siege Fortification' contract.
- Fixed various minor issues.
