This week we'll focus on improving balance and progression, so you're likely to see some changes to smoothen things out a bit more during the next few days. For now, here's a bucket of fixes to start the week off.
Changelog
- Changed starting funds on Deadly difficulty to be higher.
- Changed wardogs to also grant vision to the player.
- Fixed no ammo warning not working correctly with 'Masterwork Bow' and 'Wonky Bow'.
- Fixed stats missing from 'Wonky Bow' tooltip.
- Fixed stats missing from 'Throw Net' tooltip
- Fixed faction characters sometimes changing their name after reloading.
- Fixed game potentially hanging on 'Raze Location' contract.
- Fixed issue with the game hanging on loading battle with more than a hundred or so participants.
- Fixed issue with campfires being displayed all black.
- Fixed throwing nets and throwing weapons not dropping as loot like intended.
- Fixed Weaponmaster perk not working correctly with some two-handed weapons.
- Fixed inventory icons for faction round shields not being displayed properly.
