Hello commanders!
I regret to inform all 12 of you reading this.
But the game will sadly need more time in the oven.
As it currently stands, the game will not make it out this year.
The game still needs some care - and duct tape.
The game has developed a lot since I made my initial version as a little prototype for some friends, but over time, I decided I wanted to try and see if I could get it out on Steam.
So this game quickly became my little “Steam experiment”. Now, the game was originally a local couch-like game, which meant for my Steam release, I wanted online multiplayer.
I, however, hadn’t accounted for the amount of technical debt my little prototype had gotten, and instead of starting over - like a smart person, I decided I was going to continue and simply develop multiplayer on top of it. Big Mistake.

This has resulted in around 8 months of multiplayer development so far, and whilst new features have been added as well, the game is a bit different from how it was first envisioned.
I do see potential in this game, and I wish to finish the game. I'm also kinda forced to, as the Pleb from my game has seminlgy taken the spot as my sleep paralysis demon.
I will not be making a statement on when it will be out, but it’s in a mostly playable state, somewhat… it still has a lot of issues at the moment, especially the balancing - like holy macaroni O_O That part needs work, but I'm sure my team of unpaid chi- cough… My team of “helpful” volunteer… labourers will be able to sort that out.
Either way, I'm sure that you guys will be able to have fun with the game at some point in time. I know that Pleb will be here waiting to help you and your friends, break friendships, and slaughter Pleb’s people.
Expect more updates as I refine more stuff. If you want to have an idea of when I'm near release, simply keep an eye on the store page. If it changes, well then it’s properly a good sign. If it’s not out before 2026 is over, then you can safely assume that Pleb has turned me into an artillery shell.
It might not always be moving the fastest as I struggle with motivation, but that shouldn’t stop me. I have noticed how some features haven't been addressed, so let me just quickly give a little insight into some of that. A big feature that hasn’t been talked about is Modding.

Modding, as it currently stands in the game, is limited and was only added when I thought I wasn’t going to release the game, but then I decided to make it a Steam game, and I might as well develop a bit more on it, now that it’s there. With that being said, here are some bad mods friends of mine have made.

