- Greatly mitigated enemies erroneously skipping their turns despite having tiles to move to (turns in this game are supposed to always be forced when able)
- Losing in a mode that you already cleared no longer shows highest floor, in its place a reminder that you need to win for gems to count for trophies
- F11 now toggles fullscreen (independent of the ingame setting)
- Function keys can no longer be bound to (reserved for possible future shortcuts)
- Further clarified Refresh Mode text
