As chosen by the Update Poll, the Pyramid Update is up! Possibly the hardest dungeon challenge yet, these new labyrinths are very unique, and hide the greatest treasures in the world! Can you conquer them, or will you get lost in their endless corridors and join their inhabitants? Several other fixes and important improvements are also included in this update, so let us know what you think!
CHANGELOG
New dungeon type: Pyramid!
Spawning in Deserts and rarely in Savannahs, these ancient structures are a hellish maze filled with monsters, traps and secrets!
With a new dungeon generation algorithm, distributing rooms as you'd imagine, these labyrinths might be a nightmare to conquer, but the treasure at the very top is well worth it!
New "Door" type: Platform Elevators! Not a door at all, but it does act as unique "stairs" for Pyramids!
Added 8 new lore books! "A Drought", and the seven volumes of "The 7 Fractions - A Translation Of Time And Space"
Improvements to the Ask Menu of NPCs:
It now has Sort and Filter Options, including showing only Quest Subjects
There's now text to the right of the questions detailing what exactly they ask for
Split the help/Disposition text to the top and bottom, and added extra info to it
Added Cursed Blood and Tainted Salive to the item generator list, so they can be properly created with Effects, or obtained with Services
Added extra help text for the Services Menu for Item Services (Cooking, Stealing, etc.) detailing that Skill Levels (and which Skill is it) determine the Items offered, and the character level determines success rate
Better and more dynamic UV Mapping and textures for the bottom part of Spike traps (visible on the floor below)
Better texturing for Crawl and Climb Spaces, and Broken Walls, so they fit better with their neighbors
Crafting Recipes' "leftovers", like the empty bottles when making dough with water and flour, now properly follow the Quantity selector
Interface Scaling is now defaulted and preset based on your actual main monitor size
Lamp and Badge Items are no longer removed from the shortcuts bar when used/equipped, and also properly show up as equipped or not
Made it so Normal Attacks, Power Attacks, and Kicks all have different shout voice pitches for animals and monsters
Much better limb-scaling code based on attributes for Monsters and Animals (no more massive shoulders for humanoids!)
Nerfed Silver and Gold Coins, they now cost 10 and 100 Copper Coins respectively, so Gold Coins, and Gold in general, can spawn at a decent rate, specially as ores and ingots
Nerfed the Skill exp gain of Building, Mechanics, Athletics and Acrobatics
Nomads no longer keep trying to ride their horses
Renamed the Blood Item Subtype to Secretion, to better cover the Tainted Saliva too, alongside the Cursed Blood Items
Shortened Werewolf howl sound
Slight adjustments to Lycanthropy turning window's text
Treasures in underwater dungeons, like Coves, are one extra level above the area's average (for a final value of 2 levels above)
You can no longer dodge while in invalid states (like Crouching/Sneaking). This mostly applies to the auto-dodge Perk from the Dodging Skill
Fixed missing torso mesh polys in Werewolves
Fixed a bug when trying to take an equipped Projectile Item from a monster
Fixed a bug when asking for Quests from NPCs without a Job Faction
Fixed slightly weird sorting of subjects in the Journal Menu (by id)
Fixed a bug that made it so Lycanthropes weren't forced to turn on a full moon's night
Fixed bugs with Levitate Effects, specially with Tranform, and them not properly slowing you down at lower levels
Fixed behavior bugs when reloading a save while NPCs are trying to climb stairs
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
