As chosen by the Update Poll, the Vampires VS Werewolves Update is up! Can you solve the mysteries, go through the challenges, and strip away your humanity to obtain power beyond mankind?
CHANGELOG
Vampirism! Pale skin, red eyes, weakness to the sun and water, many dark powers, and a mortal thirst for blood!
New Item: Cursed Blood, a chalice filled with the blood of Vampires. Can you survive the pain after drinking it, and become One of the Night?
New monster: Werewolf! Creatures of the night that are fast and furious. Drinking their tainted saliva will surely do nothing special!
New Item: Tainted Saliva, I wonder what it does...
Removed Null from the game. Please report to us immediately if it comes back
Added better dialogue for when NPCs witness you commiting a crime, but their low Integrity makes them not report it
All Guards that are spawned are now alerted if someone witnesses your crime
All items are now unequipped on Transforming back, to avoid several issues with other enchanted equipment
Cannibalism is now properly frowned upon and reported to the authorities, this includes bloodsuckin'!
Characters will no longer equip multiple Transform-enchanted items at the same time, causing duping bugs
Drain Effects can no longer kill or damage you if the target is dead with negative HP/MP/SP
For now, reduced the number of chairs in churches to avoid NPCs inside getting stuck. Will be replaced with proper church benches soon!
Made it so "behind-wall" checks are now done based on the targets' eye position, if they have them. So Closest projectiles, for example, are now based on eye-of-sight
Made it so bottled Items used as fertilizer in Gather Spots now give you the empty Bottle Item back
Monsters now properly go back to trying to kill you once you dismount them
Most non-weapon Items now set your range to the minimun (same as unarmed) when equipped as weapons, except long-ish ones (branches, tools, etc.)
Nerfed giant Boulders from being 20x as difficult to break, and rewarding, as small Rocks to 5x
Nerfed the Skill exp gain of all Crafting Skills
Nerfed the Stone drops of destroyed Wells
Nerfed the success rate of Get Item NPC Services
NPCs now only walk-back if they're actively attacking with a ranged weapon, instead of always doing that if they have one
Optimized Animals and Monsters to not check for food only not-behind-walls
Optimized NPCs to not check for chit-chat candidates only not-behind-walls
Party Members that are mounted now unmount to follow you inside buildings instead of being locked to the animal outside
Players transformed into Monsters are now properly treated as such by NPCs
Prisons now have a small chance of being inhabited by Vampires!
Torches now no longer require any Skill levels to craft, and can also be done on simple Craft Stations
Updated the Flying Head monster sound to not be the same as the zombie one
When passing time (by waiting or sleeping) inside homes, the max number of NPCs that may come visit is limited by the current max (currently 4)
You can now drag bodies outside or inside by pushing them against gates/doors while grabbing them
You can now properly interact with Monsters in your party, to swap their Items/Equipment
You now gain the racial Perks of beasts you transform into
Fixed a bug that made it so all locations were shown with 0 population on the Journal Menu
Fixed a bug that made it so chests built outside sometimes casued crashes
Fixed a bug that made it so gates in prisons always generated with their lever right on them
Fixed a bug when mounting from one mount to another freezed the original one
Fixed a bug when trying to mount Living Statues that caused positioning issues (aka free teleport to null!)
Fixed a bug where 0 duration (instant) effects weren't working
Fixed a bug where an character casting Magic Bag would cause you to open yours
Fixed a bug where broken Crates spawn their items in the wrong position (their original one)
Fixed a bug where teleporting to a place you already are could cause chunk duplication (including all their assets like NPCs)
Fixed a bug where upgrading stacks of Items (like arrows) didn't properly increase the carry/equip weight and thus could create negative ones
Fixed a lore inconsitency in the lorebook The Last Hide of the Feathershield, as it does not specifically describe the Old Faith Religion Faction
Fixed being caught stealing when NPCs do the Steal Service for you (snitches!)
Fixed broken door texture for the inside of Churches
Fixed bugs when NPCs that are riding horses are Transformed into something else, and when they come back, even if dead, they're forced back into their mounts
Fixed bugs with courage checks when dead or completely naked (division by 0)
Fixed drop placement of Items inside Containers that are destroyed
Fixed ghost inputs when typing on the Filter field of the Journal and Build Menus
Fixed incorrect location/object/target name when creating Teleport-Effect Spells or Enchantments
Fixed incorrect range shown for Unarmed in the Equipment window of the Inventory Menu
Fixed merchants and other NPCs that are riding horses sometimes pointing to the wrong location when asked where something is (bastards!)
Fixed not being able to throw crates when you have excessively high Strength
Fixed other minor bugs with building and prop-generation
Fixed weird No Ground label for building, as that system is disabled
Other misc fixes and adjustments
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
