As chosen by the Update Poll, the Adventurer's Guild Update is up! Containing many surprises and long-requested and well-wished-for features, this update is a must try! Featuring a whole new thing instead of simply more assets or data, it's sure to please a lot of you!
CHANGELOG
New Building type: Guild Halls! Tall and imposing, these places will house the headquarters of Guilds. Find them in Towns and register yourself in the Adventurer's Guild!
New NPC Jobs: Attendant and Manager, one gives you Guild Quests based on your rank, and the other handles recruitment and promotions!
New Item: Guild Rank Badges! Like Lamps, you use them to pin them to your chest, showing your rank and allowing you to take harder, more rewarding Quests from Attendants. Can you rise through the ranks and collect all 5 of them?
New Container, finally: Cabinets! Cheaper and more compact, these wardrobe-style containers fit anywhere, but have half the storage cpaacity of chests!
Added a ??? to the flying ????
Better selection of targets for Kill quests
Clerics now have a unique distribution of Quest types to give you, and rewards
NPCs no longer first dispose of a corpse before Witnessing your crime
Better elections system to decide the Leader of a Settlement. Usually chosen by age, but Guild masters and members of the clergy get the priority!
Now only Adventurers, Guards and Bandits unsheathe their weapons, and update their equipment, when they hear you while you're undetected
Optimized Time Passing for characters, specially those with multiple Effects applied
Creatures that can breathe anywhere can now also breathe above the clouds
Monsters and Animals now mostly ignore you if you're transformed into their race
Towns will now generate more consistently, and with a better ratio to Villages
Thrice as many Cities! So 100km² Worlds have around 10 of them, and a less varying number of them
Better material for the Bonfire's wood
Fixed incorrect material config for Decoration Constructions: Chairs, Stools, Counters, etc.
Fixed some bugs with toggle Effects (like Lamp and Transform) and Equipment Enchantments
Fixed the help/recommended world size text in the Title Screen to 100km²
Other misc fixes and adjustments
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
