As chosen by the Update Poll, our first 3-parter, the NPC Update Part 3, is up! It focuses on expanding their AI, improving it significantly, and making it final! So aside from interactions with new content, only bugfixes and specific improvements will be made to it from now on! Please let us know what you think!
CHANGELOG
New NPC Actions!
Dispose: NPCs will now dispose of dead bodies inside their houses by dragging them to the door and outside. No more rotting, festering corpses of beloved dead ones inside!
Escape: When Monsters or Bosses appear, NPCs will run back inside to hide! Guards and Bandits will try to fight Monsters, but still run from Bosses
Mount: When not-riding or doing anything important, NPCs will mount whatever Animals they own
NPCs are now less likely to leave or enter buildings if they don't have to for work or sleep
NPCs can now detect murder if it happens right next to them, even if they can't directly see you doing it
NPCs can now use stairs much better!
NPCs can now Work repairing Buildings and other Constructions
NPCs don't keep staring at you after HOURS pass when inside their homes
NPCs have much better obstacle-avoidance
NPCs have much less ADHD when doing important Actions
NPCs now make Gather Spots grow when they work on them
NPCs now only update their equipment when they enter battle, run out of ammo, or a piece of it breaks
NPCs suffer less to get into beds
NPCs that are asked about others that are in another quarter of a City will now properly hint that you should ask there
NPCs that back away from you in combat when they have a ranged weapon now strafe to the sides too
NPCs have better path-avoidance: more likely to detect obstacles in front, and less likely to spin around when attacking
You can now properly teach NPCs Spells if they'd know how to teach you Spells
Further, greatly expanded Ye Olde English for Western Characters. Someone help me
Reduced the max number of NPCs that can come visit the house you're currently in from 6 to 4
Added a super high upper limit to buffed stats (999), just so the numbers don't get so big they go out of the engine's bounds and cause issues
Added more protections against faction bugs when re-generating a world
A stolen item's owner is now shown in its description
Better positioning of Chairs in Tall Houses
Bigger and better rubble from destroyed houses, and fixed some items inside the house not being made available for looting from it
Double clicking a Crafting recipe no logner sets the quantity to be crafted to the max, instead, that now happens if you roll over the quantity selector to less than 1
Improved the description of simple beds to show their END buff on sleep, and made them Advanced blueprints and Tent not so
Increased the minimum size of dungeons
Reduced the stat growth of Monsters, Bosses and Animals from 2x to 1.5x (2 extra stat points per level to only 1). This is a nerf to Slimes mostly, and other monsters with extreme stat builds
Since other, more extreme exploits are allowed, regen effects (HP & SP restore) are now also allowed to be put in Item Enchantments
Tables, Furnaces and Cauldrons are no longer considered Advanced Building blueprints
The force being applied to your body is now reset on resurrection (Game Over -> Continue)
To avoid widespread confusion, Crafttables and Bonfires can now be built at Building Skill Level 1, so you no longer have to demolish things in order to learn how to build anything
You can no longer pickpocket multiple items at the same time
You can now train the Stealth Skill by hitting enemies when they're unaware, unprepared, or facing away from you
You can now train the Survival Skill by using or eating consumable items
Zooming out after shooting with the Zoom Skill Perks is now twice as fast
Fixed a bug that caused NPCs in Cities to sometimes pour out at specific edge times, causing massive lag
Fixed broken ye olde english speech for Western NPCs
Fixed bug that made Animals not stay put when being ridden by NPCs
Fixed bugs with carry and equip weight when acquiring the equip weight reduction Perks from Heavy and Light Armor Skills
Fixed bug that made built Tiles become Chairs
Fixed clipping with the inner thigh on the Cuisses heavy armor piece
Fixed fade-out actions like Wait and Build not working when Transformed
Fixed hit indicator sometimes persisting on the screen
Fixed houses being demolished weirdly if they're too tall
Fixed incorrect display values for world size (e.g. 10km² -> 100 km²)
Fixed mismatched get-parried animations
Fixed more snags with Effects and characters that despawn at just the right/wrong time
Fixed some Chests being generated with the Bone and Ivory materials
Fixed some Cities sometimes being generated way too high up
Fixed some weirdness with the Teleport and Return magic Effects
Fixed Tall Houses being unintentionally generated in Towns, causing issues with their inside props placements
Other misc fixes and adjustments
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
