
New Catchable Egg, It is worth a lot of money... but be wary, the egg is protected by a powerful force.
New Catchable Heart, drop it in the altar to resurrect dead friends instantly. (Only 1 will be in game at a time)
Fish rotting is now enabled on all difficulties.
Added 2 new journal pages.
Chance of catching a Non-fish creature when fishing is now ~3.33% instead of 2%
Re-added the Nice looking water reflections (On Medium Quality and Up)
Fixed bug where minnows would go flying after harvesting the minnow trap.
Fixed bug where players camera would sometimes get stuck in their waist or players would be stuck in a crouched animation.
Fixed issue where looking fast or down quickly could allow you to see the inside of your face on the gigachad character.
Fixed pathfinding issue for ai on the jungle map.
Fixed bug where dying to the shark monster could cause players to be unable to respawn.
Information on Rot Mechanic * By default, a fish will undergo a rot “tick” every 5 minutes. There are a few variables at play that determine what happens each tick.
If a fish has been gambled, it will not rot since it has been touched by the lake entity. If a fish is in the altar, it will also not rot.
If a fish has been cooked, it will reduce the point loss from rot by half. For example, the default rot penalty takes the current fish value and multiplies it by .95. So, a fish with a value of 10 will be worth 9.5 after a rot tick. However, if the fish is cooked the point value after the rot tick will be 9.75.
A fish that is in your inventory will not suffer from rot.
If a fish has suffered from rot, there is no method to return the fish to its original value.
Turning a Fish into a Pearl with the clam will prevent Rot entirely!

