Hello shopkeepers!
It's time for a BIG update! v0.3 finalizes the Guild Hall specialization, introduces a revamped UI design, tweaks the game pacing, and includes a number of quality of life changes and performance optimizations.
With regard to the Guild Hall, the original design was planned to span 20 guild levels. However, based on the way the guild features will tie into the base game, and based on feedback, it has been decided to leave the max guild level as level 8. Everything related to the guild system has been rebalanced for the new structure. I hope you enjoy the streamlined experience! 7 new guild quests have also been added, mostly 3★ and new 4★ quests for later guild levels.


I've also implemented a few things related to the upcoming Diamond & Paywall set. However, that set will launch in a future update. I'll provide more info in the next Dev Log related to the new set and which features will be coming in the next update.
For now, here are the full development notes!
Development Notes
Art
Added the revamped main menu UI.
Added the revamped Character Creation UI.
Reworked the name panels in the Character Creation art menu.
Added a rotating clock image for all weather variants.
Added a new day/time panel.
Created new frame artwork for received mail and the end-of-day summary.
Added new menu panel artwork and icons.
Added new bar artwork for the Settings and Character Creation menus.
Added new textbox artwork.
Updated old man thumbnail artwork.
Updated Potion Guy thumbnail artwork.
UI
Improved text size for pack prices in the Cash4Cache menu.
Improved table icon thumbnails in the inventory.
Improved spacing for the Worth text in item info.
Improved spacing for Market Value / Your Price text in the price-setting submenu.
Added the new UI for the money panel.
Added the new UI for the EXP panel.
Adjusted the Guild Board to fit the new shop UI elements.
Removed the Ranking button from the Guild Board menu toolbar.
Adjusted the Guild Board menu toolbar size to account for fewer buttons.
Updated the Save/Load menus to the new artwork.
Adjusted menu panel tooltip position to fit the new format.
Adjusted all menu panel icons to fit the new format.
Floating loot cache indicators now resize their frame based on the number of caches available.
Updated the Credits screen to add GUI artist credit for Chiara.
Updated the Settings menu to the new artwork.
Adjusted the X button in submenus to fit the new UI.
Adjusted coin float text to match the new UI.
Adjusted Skip and Open Next text buttons to match the new UI.
Adjusted Guild menus to reflect the new Guild Hall design changes.
Functional Changes
You can now place an item on a Display Table even if it is already on a Wares Table, and vice versa.
Placing an item on a Display Table now consumes 1 of that item from inventory.
Retrieving an item from a Display Table now adds 1 of that item back to inventory.
Removing an item from sale and placing it for sale again now remembers the last price that was set.
Reinforced the sync between inventory stock and Wares Table stock.
Player sprite now confirms inventory quantity before updating stock state for items placed on Wares Tables.
Added a cap to control the maximum number of NPCs that can be in the shop at once.
Shop Attractiveness now contributes 5% to NPC spawn rate, down from 10%.
Shop Level now contributes 2% to NPC spawn rate, down from 10%.
Disabled screen refreshing from timed functions that handle internal processes.
Added a global timed function to handle screen refreshing.
Player name and Shop name character limit increased from 12 to 14.
Disabled navigation keys in the Character Creation menu.
Recoded player sprite screen data to support brightness and saturation.
Recoded player sprite animation data to support brightness and saturation.
Added brightness and saturation sliders to Character Creation.
Disabled the quick menu.
Added a loading screen.
Zoom level now resets when loading a game.
Screenshots of the game field, instead of the pause menu, are now used in the Save/Load menu.
Guild now caps at level 8.
Guild quest combat now requires combat-capable units:
normal combat requires 1 combat unit
minibosses require 2 combat units
bosses require 3 combat units
Guild quest bosses now require a balanced party, meaning a Mage or Cleric must be present.
Bug Fixes
Clicking a Display Table while Build or Inventory menus are open no longer shows the price-setting submenu.
Fixed a bug where NPC data was not clearing internally when an NPC left the shop under certain circumstances.
Fixed Dragon set border being cropped in the Loot Caches menu.
Fixed text display for Circle of Trust tags.
Fixed a bug where the checkout counter was not clearing at the end of the day if it still had items on it.
Data / Content
Added new tooltip data for Guild unit traits.
Added a new 2★ Guild quest: Leyline Leak.
Added new 3★ Guild quests:
Catacomb Breakthrough
Roadside Blood Price
Hermit Beacon
Added new 4★ Guild quests:
Hollow Gate Menagerie
Ashen Watchtower
Pilgrimage of Stone
Changes Related To Diamond & Paywall (Implemented, but not yet available)
Added a new wall type: Wood A.
Added a new window shine variant for the new wall types.
Added 2 new Diamond & Paywall set items: Whaleborn Bulwark and Subscriber’s Ward.
Added new data support for the Diamond & Paywall set items.
Note: If you notice any display issues, such as text outside of frames, please let us know which quest/content. We're still testing all of the new guild quests and the new UI formatting. Thank you!
