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Space Rogue 1.4 Patch Notes

Good day!

Happy to introduce you the Space Rogue version 1.4. While working on this update, we were focused on recent survey results. Most of you have voted for improving in-game stories, and your opinion was heard. Also this update will add new type of dynamic events to sector maps (that was an option in the survey most voted for). Of course, we've prepared some great features in combat mechanics as well. Read more details down below:

Main Features

  • Dynamic events. The galaxy is filling with life! For instance, traveling through the sector you may see a giant space monster prowling from planet to planet in search of prey. Keep the distance or meet the creature face to face? It's your choice. In general, dynamic events can be classified into three types:
    • Roamer — event object is moving along a certain enclosed route (patroling)
    • Transit — event object is moving from point A to point B
    • Hunter — event object is chasing your ship

    These events might be positive (giving you some reward), negative (battle, damage, boarding team to your ship etc.) or neutral (depending on your reaction). Several events of each type are available for now. It's a new game system, so we'd like to receive a proper amount of feedback to better understand further system developing.

  • Fire — fully reworked mechanics in order to make ship gameplay more diverse. Now fire can be small or big:

    • Small fire — spring up in the most cases, deals some damage to the system and hull. If not put out, grows to a big fire
    • Big fire — deals much more damage to the system and hull and spreads small fires further around

    As you can see, now the fire is kind of a big deal and you have to control it if you don't want your ship to be destroyed. 


Gameplay

  • New events and side quests
  • Systems modifications — now some systems have additional parameters which is improving with level upgrades of the systems (you need to start a new game to get them):
    • Engine — reduces damage from cannons and rockets to your ship
    • Teleport — heals your crew after they return from enemy's ship
    • Life-support — increases defense against fire and suffocation
    • Shield — reduces beam weapon damage to your ship
    • Main Computer — increases earned credits and experience


Technical improvements

  • Unity 5 — the game is now based on the newest version of Unity engine. We expect more stable and smoother gameplay with fewer old bugs and technical issues. At the same time, it's a huge transition, so you might stumble upon some problems. Please, report us any trouble you met, it's really important. Thank you!
  • Interface improvements
  • A lot of bugs were fixed.