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Episode 3 Progress and General Update #7

Heyo, Youko here and it's time for the weekly update! ːclaineohohoː

This week, we've been focusing on polishing up the first game! Work on the second game is continuing, but since I can't really talk about it without spoilers, let's focus on this game! ːjeanthinkː To give a sneak preview of what's coming up, here's a rapid fire list:

1. Voice acting: Our voice actors are working hard on recording voiced lines! Voicing the entire game is outside of our budget, but we'll be able to include some voiced lines for gameplay screens and select scenes in the game. You may recognize some of these voices! ːashtonglareː

2. Female Junius: The new CGs for female Junius are coming along! We've already implemented the UI for picking between the two Juniuses and made the necessary gender specific dialogue changes, so we'll be ready to implement her around the time the art assets are all complete. Rather than a gender selection, consider it more like picking between alternate universe versions of Junius. There won't be a huge change in content between the two, so pick which ever you think suits you best! ːaiheartː

3. New Gameplay modes: We will officially be adding new gameplay modes! These are still a ways off from being implemented, but they'll roughly be:

Normal - Current game. ːfreijasipː
Story - Focus on the visual novel sections with the RTS and combat completely trivialised. ːclaineohohoː
Arcade - Gameplay only. There will be no story whatsoever and the stages will be different from Normal mode. ːjeanthinkː

4. Proofreading: We've found a way to efficiently proofread the game so the number of typoes should go way down in the next patch! Sorry for how long it took. We're still accepting typo reports if you spot them! Please report them to the bugs and feedback forum on steam or to our discord. ːtiredadmiralː

5: Bug fixes: As of posting this update, we have a new patch which features the new mode selection screen (although majority of features aren't implemented yet) and addressed all bugs reported last week, including broken achievements. Here's a list of what's been fixed:

  1. Improved movement for all units
  2. Added a quick speed up tutorial to nightmare tutorial first half
  3. ICYMI: We added Steam trading cards
  4. Addressed all typo and grammar errors
  5. Fixed some incorrect expressions and dialog timing in chapter 1 battle scenes
  6. Fixed broken achievements : Ace, Kobayashi Binasu, What a Waste
  7. Fixed a bug wherein CAST in the last stage starts with the Lapis weapons too
  8. Any resolution that's not 16:9 will now be initially set to 1920 x 1080 upon running the game for the first time
  9. Deploying the Lapis no longer stops Sierra's movement
  10. Improved Docks font and size so it doesn't blur anymore
  11. Fixed delete button for Squadron so it no longer produces an error
  12. Added checks to assembly development screen to prevent duplicates
  13. Fixed bug in 2nd tutorial where the drones spawn event happens prematurely if you wait too long to complete the first two objective
  14. Fixed bug in Space Cop side quest wherein Jean route (Non-EMP) would cause a hard lock
  15. Fixed a hard lock issue in the tutorial(s) when all of Sierra's weapons are destroyed

Thank you for supporting the game! ːaiheartː