Sierra Ops - Space Strategy Visual Novel

Innomen Team · Sekai Project

Released
Jan 16, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    PhaigeX: Hyperspace Survivors Demo Released!

    If you haven't seen our latest Patreon update for Sierra Ops, please check it out first: Our friends at Traitorean Games has released their new game demo on Steam! Traitorean Games is a game dev team run by Kemeo, our former lead programmer for Sierra Ops. The gameplay is similar

  2. Developer post

    January 2022 Roundup

    Heyo, it's Youko and it's time for the first public monthly update! ːashtonglareː In case you missed it, we've updated our news schedule (under III. Patreon - Ship Captain Recruitment). I will be updating the general progress for this month in short form. We're still working out

  3. Developer post

    2nd Anniversary Sale and New Roadmap

    Heyo, Youko here! 🎊Happy 2022! I hope it’s going well for you so far (even though it’s a bit chaotic right now). 🎉 ✨We’re starting off the year right with our new roadmap in the form of a Trello board: and celebrating our 2nd anniversary!✨ Sierra Ops will be on sale for 33% off

  4. Developer post

    Game Restructure, and Recruiting Ship Captains!

    Hello everyone, Happy New Year! We've made a lot of major decisions over the past few weeks based on the current state of the game, and all the nitty-gritty details are available here: But if you just want the summary, here are the key points that you need to know: Initially, our

  5. Developer post

    12/26 Patch Notes

    1. Options menu - You can now change the key binding for next dialog. In case you want to swap spacebar with enter key for proceeding text and hiding textbox respectively: 2. Options menu - Fixed an issue where window/full screen mode doesn't reflect the toggle buttons properly w

  6. Developer post

    12/22 Small Patch Notes:

    12/22 small patch notes: - Fixed unintentionally overly thicc hardpoints. - Fixed issues related to saving data. - Changed combat reminders execution for first-time players. (We just added "click to reveal" and disabled exiting. Existing players who wish to preview just need to d

  7. Developer post

    Cherry on Top

    - Logs can now be accessed freely even when there are obscured messages around. (prologue) - Improved the user interface for opportunities. - Removed the desaturation effect in Title Screen when starting the game since it no longer directly links to the nightmare. Also improves s

  8. Developer post

    Massive Improvements and QoL Patch is live!

    Hi everyone! It's time for another fixes and tweaks patch (build 7874779)! We've added a bunch of QoL changes and fixes that'll make your time in the Sierra-verse smoother! ːclaineohohoː Let's start with the Major fixes: Issue with pronouns and AU!Junius, UK spelling, and some mi

  9. Developer post

    Upcoming Fixes for Stable Version

    Heyo, it's Youko and time for the weekly update! We have something big brewing in the horizon, but it'll be a while before we can talk about that so let's just focus on the upcoming fixes this week (probably the middle of the week). 1. In an effort to give players a bit more supp

  10. Developer post

    11/26 hotfix - Issue where Episode 2 couldn't be accessed.

    Episode 2 aka Chapters 1-3 weren't accessible to some players. This patch makes sure everyone's able to access it. Please relog on Steam to obtain the patch. The new build ID is 7786629 We also fixed a visual bug with one of the Squadron ships.

  11. Developer post

    11/25 Sierra Ops Stable Patch Notes

    Here's a list of changes for build 7778509 : Fixed an issue where character voices other than Rutherford play during prologue. Fixed a couple of text issues, ie. incorrect or missed "sir" to "ma'am" swapping instances. Fixed a critical error related to weapon groups. Fixed a crit

  12. Developer post

    Minor patch: Fixed a build error where only prologue was accessible

    We're terribly sorry for the inconvenience. Please update your build again to access chapters 1 to 3. To know if your game version is updated, open the updates tab and check the build ID. The current latest build is 7776061 7778509 .

  13. Developer post

    Sierra Ops Major Update is Finally Here!

    Heyo, Youko here! It's been a while since I've written the update, but I'm here to finally give you the full load down on our upcoming major update! We're still ironing out some bugs at the moment, but it'll be up soon! ːallenshockː Here's our new adjusted trailer and opening ːai

  14. Developer post

    Mini Progress Update about Major Patch

    Sorry for the silence, we've been working hard on the upcoming major patch! ːtiredadmiralː We'll be releasing the major patch around the 20th-23rd of November. ːfreijasipː Female Junius implementation is complete. New tutorials are added in. Controller support is complete, hopefu

  15. Developer post

    Progress Update #16 - Major Patch Soon (Really)

    To everyone who's been waiting for a substantial update: We're really close to getting the major patch out. It should be ideally released on November 15th, and latest would be 20th. We're still waiting on two voice actors to submit their gameplay voiceovers, but if they don't mak

  16. Developer post

    Weekly Progress Update #15 - Next major patch almost ready!

    Heyo, Youko here and it's time for the weekly update! ːclaineohohoː After receiving some great feedback, we've been working on polishing the current game while progress on the second is chugging along! To get down to the nitty-gritty, here's what to expect in the upcoming patch:

  17. Developer post

    Weekly Update #14 - Rutherford VA decided, more WIPs!

    Hey everyone, Hel (Jason) here covering the update for this week! As the title says, after a few hours of listening to 176 submissions and a tiebreaker between 3 participants, the team has decided to cast Patrick Kenneth Langner for Rutherford's voice! ːrutherfordwː Now that the

  18. Developer post

    Weekly Update #13 - Rutherford VA Audition closed, Steamdeck works, and more!

    Heyo, it's Youko and it's time for the weekly update. We've decided to delay this update to Monday so we can officially say that Rutherford auditions are closed! Thank you for everyone who've applied for the role! We'll announce our final selection next Sunday. We likely won't be

  19. Developer post

    Weekly Update #12 - The Narrative Development Process

    Heyo, it's Youko and time for the weekly update. Since the majority of last week was dedicated to planning, it's a bit hard to explain without a few spoilers. We really want the beginning of the second game to be impactful so we're taking time to really think about it properly. L

  20. Developer post

    Weekly Update #11 - Rutherford Voice Acting Call!

    Heyo, it's Youko and this week's update is more on the state of affairs rather than game progress. ːjeanthinkː That said, we have made more progress on the game in the form of more art and gameplay stages. We're working on adding more interesting allied and enemy ships to the gam