Heyo, it's Youko and it's time for the weekly update! Jason reposted this update a little late as the programmers in the team were working on a patch that just released today. Sorry for the delay!
This week we have some important things to announce!
First, we'd like to thank everyone for 100+ reviews! ːaiheartː
Even though only 11 reviews actually count towards our general review count below the top-right banner and in search results due to the way Steam counts reviews (they only count reviews from people who directly paid for the game to prevent review skewing), we're very grateful for the feedback (even if some of them are just complaining there's no translation ːjuniusfglareː ).
Next up on the agenda, we would like to announce that we are officially recruiting for a replacement VA for Rutherford. Sadly, his current VA is too busy with other projects... ːtiredadmiralː We'll be releasing a twitter recruitment call soon, so please look out for that if you'd be interested in working with us! ːashtonglareː
Onto actual game updates, we've been working to improve some UI elements. The most major change is that we've replaced the original roman numeral system weapon groups to color coding and adding the ability to rename them. This should make it obvious which weapon is assigned to what and allow for faster changes on the fly while in the heat of battle. This is currently implemented in-game, and we're open to feedback about our color choices, so if you have any comments, we'd love to hear them especially from colorblind players. ːaiheartː

We're also working to change gameplay visuals slightly so ships and structures no longer blend into backgrounds during battle. We're still experimenting a little, but hopefully, this will be an overall improvement. ːallenshockː
Finally, to close up this update, we're like to announce that we're considering releasing an early access version of game 2 as soon as the main body of chapter 4 is complete (chapter 3 free roam plus chapter 4 main story). ːjeanthinkː
This way, we'll be able to get more feedback on game and story progression while we work on the rest of the game while making sure the wait until the next update isn't too long. We're also considering releasing arcade mode along with chapter 4 in the second game so those of you who just really want to mess around with the combat can. We will update both games with new combat scenarios as we go, but a specific update schedule and release date is still in the works. Please let us know what you think! ːJeanThinkː
As an extra bonus, check out one of our first CGs for AU Junius! If you're wondering what it's used for, this is the specific CG that shows up in the choice UI and during some dramatic combat scenes. ːallenshockː

That's it for this week! Thanks again for supporting the game! ːaiheartː