
This year has been a very big year for our small studio. Between working on getting BLACKWOOD ready for release, we also had the pleasure of showcasing it at Gamescom! Until now, we have shared gameplay and cinematics all through video or private playtests, so it was about time we put it in the hands of the public.
BLACKWOOD at the booth before the chaos of Gamescom.
To start, BLACKWOOD dropped its biggest news to date during Gamescom's Future Games Show. In case you missed it, we were ecstatic to announce BLACKWOOD ACT 1 is arriving on Steam September 16th!
Check out the release Deep Dive here: BLACKWOOD - Release Date Announcement
In partnership with Infernozilla and our publisher IZilla Games, we prepared BLACKWOOD's first-ever demo build to be showcased at the Infernozilla Booth.
The demo featured Anton's apartment, the DVD shop, and a full mission, giving players a slice of what BLACKWOOD has to offer.
There were six stations to play BLACKWOOD, and we were humbled and thrilled to see the stations full pretty much non-stop.
Gamescom wasn't just to showcase the game to the broader public it was also our first time gathering feedback outside closed, selective playtests. It's always hard to predict how players would interact with BLACKWOOD, but we were unprepared for the amazing response and thoughtful feedback we received.
Gamers enjoying the Infernozilla booth
We even had some iconic visitors to the booth. 
No matter the news, demo, or being in beautiful Germany, we couldn't have done it without all the amazing folks who came by the booth, played, gave feedback, and everyone who tuned into the release news.
From everyone at Attrito M7, THANK YOU!
It's only with your support that we get to make this game. It's been an amazing ride, and seeing everyone playing live at Gamescom has been a privilege. We can't wait to get BLACKWOOD to you all in September.
Thank you again, Gamescom.


