Balance
Capped the maximum damage of Jolt at 10 (It can still stack over 20, but won't give any more damage)
Reduced the Jolt application of "Stormblade" from 6 (3+3) to 4 (3+1)
Indirectly buffed the second phase of "That Which..." as a result of a bugfix
Bugfixes
Fix a tag string error that occurred on Aarulf's "Deathmark" status
Grid-relative UI (such as health/AP) now properly disappears while the grid is rotating
Fixed a major bug with logic execution order. Previously, the status of conditionals (i.e. "if this unit has 5+ Frost") were all assessed prior to running any child logic. This caused a bunch of minor issues - for example, transferring more Burn than you had. This has been fixed, and I believe any issues caused by the fix have been resolved.
Updated engine version. This should have no effect on gameplay or visuals, but carries a slight risk of instability. I've tested pretty thoroughly after the update, but can't 100% confirm everything is still stable. Please report any crashes you may encounter in the discord.
Upcoming
Fixing the locked resolution is my current top priority, since I know of at least two people it is actively preventing from play. This is a tough nut to crack, but I'm confident I can get a "good enough" fix together within the next few days.
UI Responsiveness, and tutorial effectiveness, are being looked at. Most UI issues require a lot of work to fix properly - a lot is still "placeholder" - but I am keenly aware that it is the weakest aspect of the game currently.
Balance overall seems to be in a good spot. Jolt had some broken interactions against the final boss, but this should make those less extreme. Build variety seems very good - I see different people make a lot of different decisions, even with the limited set of options available.
A "future" post will come within the next few weeks. The demo is overall in a solid place, and I'm starting to shift towards system maintenance and content development. In the meantime, I'm active in the discord and will answer any questions you may have.
