Howdy!
It's been a minute since I last posted one of these. I've been waiting until I hit a major milestone, and am glad to say that I have! The demo is now content complete. Every enemy, ability, and mechanic has been implemented! Some of it will most likely change as I start playtesting, but they're all here now. Unfortunately, this does not mean the Demo is right around the corner - though it is getting close.
Now that all the content is implemented, theres four major goals remaining:
Implement final animations
Fix the ugly UI (and get all final art assets)
Playtest, Playtest, Playtest
Polish, Polish, Polish
In order to launch a Demo, I 'need' to make a trailer. In order to make a good trailer, I need much better looking visuals. Thankfully, I have most of what I need to make that happen. It's just going to take a good chunk of time.
Once a trailer is out, I'm planning to reach out to smaller content creators in order to get some eyes on the demo. Once that process is done, the demo will release. I'd expect it to take 1-2 weeks after the trailer as I market and polish it.
My original goal was to complete the demo in September. I think this is still roughly in the cards, but the demo won't release until October (hopefully fairly early).
I'll be trying to release these updates weekly until it drops (though they were supposed to be weekly in the first place, so who knows).
In the meantime, here's a sprite preview for the new Dancer boss!

