Over the past few weeks, development has focused on introducing a brand-new underground metro level, new enemy encounters, major multiplayer improvements, gameplay refinements, and overall stability enhancements as Spectral Protocol prepares for its upcoming public playtest. New Features
New Cooperative Revive System
Added a complete cooperative revive system.
Downed players can now be revived by teammates instead of immediately respawning.
Revived players retain their original character, improving gameplay consistency and multiplayer stability.
Revive Progress Mechanic
Reviving now requires holding the interaction key for a short duration.
Added a progress bar to provide clear visual feedback during the revive process.
Revive interactions can now be interrupted by moving away from the downed player.
New Metro Tunnels Level
Added a brand-new underground metro tunnels environment.
Explore dark and claustrophobic corridors filled with new dangers.
Two new monsters are waiting for brave players inside.
Multiplayer Improvements
Network Stability Improvements
Reworked several multiplayer systems to improve synchronization between players.
Improved player state management after death and revival.
Fixed multiple controller, HUD, and character ownership issues.
Character Recovery System
Implemented a new ragdoll recovery system.
Players now properly regain control of their character after being revived.
Improved character positioning and collision handling after revival.
AI & Monster Updates
Monster Logic Improvements
Reworked how monsters track and manage player references.
Improved compatibility with player deaths and revives.
Fixed several cases where monsters could lose track of revived players.
SadMan Improvements
Improved multiplayer behavior and target tracking.
Better handling of player states during cooperative gameplay.
Visual Improvements
Downed Player Highlight
Added a visible outline effect for downed players.
Makes it easier for teammates to locate fallen players, even in dangerous situations.
Bug Fixes
Fixed numerous revive-related issues.
Fixed several HUD and widget synchronization problems.
Fixed multiplayer ragdoll inconsistencies.
Fixed player interaction edge cases.
Fixed multiple replication and networking bugs.
Improved overall multiplayer reliability and stability.
Playtest Status
The public playtest is now open for access requests on Steam.
Thank you to everyone following the development of Spectral Protocol. Your feedback, support, and wishlists continue to help shape the project.
See you in the tunnels. 👀
