The previously announced update is now live, delivering core system enhancements, stage expansion, and exciting new challenges.
✨ Key Features
-
Zodiac System Introduced
Replacing the former Training System, the Zodiac now grants stat bonuses based on your level. -
Stage Expansion
The number of stages has been increased to 30, offering extended progression and more diverse encounters. -
Two New Bosses Added
Prepare for new threats as two powerful bosses now await beyond the threshold. -
Combat System Improvements
Weapon cooldowns and delays between switches have been removed to support fast-paced multi-weapon combat. Enjoy seamless chaining of attacks and more dynamic gameplay with your full arsenal. -
Transcendence Adjustments
Upon Transcendence, your level is now preserved, and skill points are granted immediately for smoother restarts.
⚖️ Gameplay Rebalance and Difficulty Tweaks
- Monster strength curve adjusted: HP and spawn patterns rebalanced for smoother progression.
- Reduced mana costs on most weapons to allow more frequent weapon usage.
- Item drop rate increased to support easier early-game progression.
- Soul Energy cost slightly increases as skills are upgraded, encouraging more strategic use.
- Soul Energy income slightly reduced in higher stages.
- The number of initial weapon slots has been increased from one to two.
- Transcendence is now unlocked upon first defeat or after clearing the first boss.
🆕 New Weapons Released
Two new weapons have joined the fight, offering fresh ways to control the battlefield.
They’re now available — and there’s no better time to jump in and try them for yourself.
Frost Piercer
Unleashes a piercing roar of frost in a straight line, striking up to 8 times. Especially effective against enemies charging along the horizontal axis.
Void Vortex
Summons a vortex that deals damage over time and pulls enemies inward. A powerful tool for controlling groups within its range.
🗡️ Choose Your Starting Weapon
You can now choose your starting weapon set based on difficulty.
Each option reflects the difficulty you select.

- Three options are available, visually labeled as Beginner, Intermediate, and Expert.
- Choosing Sword or Scythe grants two starting weapons.
- Choosing Staff provides a single, high-impact ranged weapon.
🛠️ UI and UX Improvements
- Added additional sound effects for improved responsiveness.
- Supplemented missing translations across various interfaces.
- Softened visual effects in shop interfaces where conversations are active.
- Differentiated upgrade icons that previously shared the same appearance.
- Stage selection now opens with the most recently unlocked stage in view.
- Reduced overly intense visuals on certain weapon attack effects.
🐛 Bug Fixes
- Fixed an issue where some eligible weapons would disappear during Transcendence.
- Resolved a bug that allowed multiple Transcendence triggers from rapid clicks.
- Corrected a case where Soul Shard values could become negative during scouting.
