After months of sneaking through vents, dodging lasers, hacking terminals, and occasionally getting spotted in the least spy-like ways imaginable… Unseen Diplomacy 2 is officially leaving Early Access.
Version 1.0 marks the moment our covert operation goes fully live. Thanks to the incredible feedback, bug reports, wild strategies, and heroic room-scale manoeuvres from our Early Access agents, the game has evolved far beyond its original briefing.
This release unlocks the full mission experience: refined systems, new missions, even more rooms, polished environments, many improvements across the board, a tonne of new music, and a mountain of fixes that should make your life as an elite spy just a little less hazardous.
Whether you’ve been with us since the first prototype build or you’re stepping into the shadows for the first time, welcome to the full launch of Unseen Diplomacy 2!
Now straighten that tie, check your gadgets, and go save the world!
Review your new intel in the patch notes below. If you have loved the game to date, please consider leaving us a positive review on the stores!

Climax
We’ve added a new ending to Unseen Diplomacy 2, with completely different gameplay. No spoilers here though!
New Missions, Rooms & Vistas
With brand new updates and additions across our level themes, a large number of new rooms can now be seen, complete with new views outside. New level graphs have also been added, with others being made easier to generate in smaller spaces.
This means plenty of new possibilities and gameplay!
Achievements
Both in-game achievements and Steam achievements have been added!
Avatar & Inventory Tweaks
The Avatar calibration has been improved to act much better when playing seated, plus, it no longer shrinks the watch and inventory depending on your height.
The inventory is now much easier to place objects in, with sending objectives back to HQ easier too.
Quest 2 Support & Steam Frame Prep
Quest 2 is performant enough to be released now! Work on Steam Frame porting has also begun, ensuring that at least streaming works well.
Music, Visual & Sound Effects
We’ve added so much more wonderful music, and it really packs a punch!
We’re super grateful to our composer for the amazing work. We’ve also had our audio team ensuring sound effects and visual effects occur for many more things, new and old!
We’ve fixed a lot of the cases where music could be incorrectly disabled while playing too.
Spy Upgrades
The ability to upgrade your spy in campaign mode has been implemented, you can now use Intel to buy health, more inventory and greater movement areas.
Localisation
French, Italian, Spanish, German, Japanese localisation has been completed - with a few lines corrected too. Chinese and Cornish are still in the works.
Interested in seeing what’s next for Unseen Diplomacy 2?
Head over to our Trello Roadmap or join our Discord server to discuss the game. Triangular Pixels Discord

v1.0 Patch Notes
Quality Of Life
Fixed Cave lift buttons so they are easier to press
Finished and improved French, Italian, Spanish, German, Japanese localisation
Locomotion improvements around some rooms
Removed large props from a crawl maze so they don’t get in the way
Avatar calibration now fits all players much better
Manually marked up a few new spots for a helicopter extraction so it’s safer for agents to escape
Made it easier to change disguise
Made it easier to trigger Ear Assistant
Some level graphs changed to make them easier to spawn
Added piracy check on Quest (very few sales vs sky high piracy! Please buy the game if you want us to keep making VR games!)
Reduced number of wires for some messes
Reduced number of screws on vent covers
Some AI bots carefully re-placed to avoid unintended interaction
Bug Fixes and Performance
Some more level holes fixed
Fixed some lifts getting stuck if there was a junction box in the previous room
Fixed some lifts z-fighting
Fixed save game slot data not saving after climax
Fixed mini-climax flags disappearing when one is completed
Fixed some bots spawning on the wrong spawners
More drawer fixes
Fixed dropper bot sampling lighting from wrong point
Fixed some bad materials in MR
Fixed 90% of cases where music would stop playing
Fixed Avatar calibration shrinking watch and inventory
Various halts fixed
Fixed printing area of ID cards out of terminals
Fixed some hazards hurting through walls and fixed some of their warning areas
Fixed Quest loading icon having foot clipped off
Fixed inventory causing player to shoot backwards if locomotion was on
Corrected some assigned food particle FX
Fixed some tutorial text alignments
Fixed some ledge climbing in some rooms
Make callout system more robust to callouts being deleted during level unload
Enhancements
Achievements!
All music now in
A lot more gadgets, spawners etc in throughout all themes
New SFX & VFX for liquid splashing
New SFX for flies
More ambience loops
New climax gameplay added
New climax arena added
New level graphs added
New room enhancements - new vista, maze visuals and rooms, especially in Italy
New rooftop climax scene
Items dropped in liquids now make the liquids splash
Swapped out some generic maze corridors for specific theme ones
