FUNCTIONALITIES
- enabled 8 more warp levels (press W and S to increase/decrease speed)
- warp autodrops when getting to close to celestial bodies
- warp now uses power relative to the weight of a ship at 50 per tick per warp level plus the weight of the ship divided by a thousand
Warplevel * (50 + ( weight / 1000))
- added stars to systems
- added basic planets to systems
- flying to close to stars and planets will cause damage to your ship (warping into a star or planet is lethal)
- ships are now temp invulnerable after dropping from warp
- added GT Trans System Sphere, a station with a rift generator and trade stalls
- ion engines no longer consume power when in warp
- distances now update unit of measure
- added ship mass overview to the cargo panel in ship stats on the GRIP devices and ship terminals
- reworked missions to spawn near planets
- starter stations and static stations now always spawn near planets
- helm gui now displays system name
- you can now target things without the need for weapons
- starter system skybox now initializes correctly
- warp button is now also the stop warp button
- transponder is now visible system wide
GRAPHICS
- reworked warp tunnel effect slightly
BALANCE
- rebalanced warp level 1 from 50km/s to about 5km/s
- rebalanced spawn rates of stations, asteroid fields and skrill, are now not distance dependent
BUG FIXES
- fixed permissions aboard the HydroPEX water mining facility
- fixed HydroPEX small rift hub not having the correct trades
- fixed a bug where the game could crash on mission generation
- fixed a bug where the server could crash on rigid bodies
- fixed an issue with crew time-outs
NOTES
- servers need to be updated and rebuilt using the F8 admin menu (this can take a while. wait for the "----REBUILD COMPLETE----" message to appear in the console)
- after a rebuilding, all player made ships will be available to be withdrawn from any Store-o-Tron kiosk.
