FUNCTIONALITIES
- reworked point of interest indicators in the ship flight interface
- indicators now rotate around a circle instead of the edge of the screen
- indicator text labels no longer stack on top of each other but form a stack which expands when hovered over
- indicators that point to objects behind the ship now show a small arrow indicator
- targets can now be deselected by pressing "Y" (hotkey rebind option incoming)
- other players now display an animation when the GRIP is in use
- thrusters and enigines can now be damaged
- added repair drones
- can be bought at trade stations or assembled in the assembling machine
- resource cost are 150 brass, 300 iron, 150 silicon
- repair drones can be activated by ejecting them out of a disposer and retrieved with a salvager
- repair drones need iron to function and can hold 1800 iron or 3 full crates
- repair drones have the ability to find iron in space, to load a repair drone eject a crate of iron from a disposer. Then from the sensor list on a terminal a drone can be set to collect iron, the drone will search for iron in the vicinity
- repair drones can be set to repair any ship in the vicinity through the sensor tab on a terminal
- they have a follow function which will follow any target ship untill it goes outside of a 4km range
- added new enemy, Skrill Hunter
- is much faster than the Skrill Grunt
- fires two projectiles, a standard damage projectile and sometime an Eggnite projectile
- Eggnite projectiles form Eggnites on the ship which attach to energy related devices such as; generators, batteries, and power cells, which they will proceed to drain
- Eggnites can be destroyed with the damage beam of a repair gun or by repairing the ship at a HydroPEX service depot or at a Store-o-Tron
- added engineering terminal
- engineering terminal can be found under prop edit mode > systems
- gives the option to create and delete power groups while walking around on the ship
- gives the option to transfer devices between power groups
- gives the option to view devices on a group and room level
- gives the option to enable and disable all devices, airflow, and doors on a room level
- cannot disable itself
- gives an overview per device where the status and health is displayed and the device can be turned on and off
- added some more mission titles and resources
- teleporters can now be turned off and on with the GRIP
- you can now press the up and down arrow keys in the chat to cycle between your previous messages
BALANCE
- rebalanced mission rewards (mostly for missions that have objectives in other systems), are now much more rewarding and many give resources needed to travel from system to system
- rebalanced Skrill Grunt spawn rates
GRAPHICS
- other players now have more noticable look animations
- added images for all missing devices in the information kiosk
SOUND
- rebalanced volume of music
- rebalanced fading times of music
BUG FIXES
- optimized the spawning and despawning of damage effect particles
- fixed an issue with player first person animations where they would be 1 frame off
- fixed bug where warp charge could not be cancelled
- fixed bug where firing animation of repair gun loops forever
- fixed /r in chat sending messages to the wrong person
NOTES
- servers need to be updated and restarted, and the rules need to be rebuilt with the first option of the rebuilding options in the F8 admin menu
