FUNCTIONALITIES
- new Skrill enemy, the Stinger, a smaller skrill that sacrifices itself for the greater good (explodes on impact), only found in systems with a Skrill rating above 2000
- lights can now be toggled on and off
- added password protected servers
- toilet doors now have physics and can also open (and close)
- Added new respawn UI
- now has functionality for respawning on a friendly ship in the same star system, selected from a list
- contains ships that are in the player's crew and/or fleet as well
- respawning will cost a small amount of cash depending on the distance
- respawning within a system has a timer of 15 minutes by default (this does not count for ships within a 100km distance. This value can be changed in server config)
- you can always respawn at either your starter station or the black pit (in Hadron)
GRAPHICS
- POI icons in space now show owner name next to ship name
- added new main menu UI
SOUND
- added new respawn menu sounds
- added light toggle sounds
BALANCING
- increased distance at which the rift icon is shown to 100km instead of 6km
- increased small sensor array scan power from 10 to 100
- increased large sensor array scan power from 600 to 900
- increased the speed limit of steering system to 2000 from 200
BUG FIXES
- fixed bug where players would see the starterships from their own server config instead of the server's server config
- fixed bug where players would be teleported to ship upon spawn
- fixed bug where eggnites would spawn when shields where still up
- fixed bug where faction influence would be displayed incorrectly on Rift Generator GUI
- fixed bug where power system would sometimes round recieved power to 0, causing devices to request power indefenitely
- fixed bug where oxygen equalization between rooms would stop working
- fixed bug where faction could be selected before player was fully initialized.
- fixed bug where game could desync on login
- fixed bug where rift POI icon's mass value would not update
- missiles now take the speed of the ship into account so players don't bump into them when shooting while moving
- fixed some bugs where ghost clients would crash on steam ID
- if the server can't find the startersystem, it will now create a new startersystem instead of throwing an error on server side
NOTES
- servers need to be updated and restarted, rules for systems have to be rebuilt (first rebuilding option in the admin menu)
