FUNCTIONALITIES
- added Sentinel Security Desk
- manned by Keith the Security Droid
- can be found on all starter stations (except the Black Pit), static S3 Stations, and the Vaultron Galactic Bank
- can be used by players to hire security drones for 175k per drone per hour (with a discount if more are hired for longer), which results in the player gaining the same protection
- added NPC Drones
- will warp in to protect stations against damage or hacking
- will attack Skrill
- will attack player ships if wanted level is greater than 0
- will try to fly in formation if there's enough of them
- capable of warping
- incapable of rifting
- reworked no firing zones around stations
- No firing zones are now enforced by drones, in addition to the station's stationary defense turrets
- firing any type of weapon within no firing zones will result in an increase in wanted level (with just one shot meaning that you'll only be wanted for a few seconds)
- no firing zones are now displayed on the top screen of the cockpit interface, next to the system name
- no firing zones are currently only located around the starter stations
- added wanted mechanism
- wanted level is bound to a ship, not the player
- wanted level is increased when firing at or hacking a neutral station/ship/drone
- max wanted level is 5
- if player is on a ship that is wanted, a counter will display in the top right corner of the screen, indicating current wanted level
- wanted level will slowly decrease over time (a wanted level of 5 will decrease to 0 in approximately 5 minutes)
- added new protection status screen to GRIP (located under Status > Protection status)
- client will now automatically reconnect if a critical desync is detected
- added chat messages when players get reconnected for desyncs
- increased range of small teleporter to 1000 instead of 500
- added social media buttons to main menu
BUG FIXES
- added check if saving succeeds before writing to the database
- some better handling when systems fail to load
- fixed bug where point defense drone AI would crash on factionless targets
- fixed bug where ghost clients would not close themselves down after they crashed or desynced
- players are now actually disconnected when removed from player manager
- fixed crash in repairgun
- fixed crash while upgrading ship
- fixed several crashes in character controller
- fixed crash in sensors screen
NOTES
- For older saves, world will have to be rebuilt with the second rebuild option in the F8 menu (or "rebuildServer 1" in server console)
