FUNCTIONALITIES
- added Automated Cargo Transfer Relay (ACTR)
- can teleport cargo from and to multiple devices
- a single ACTR can only be set to a single resource or item (multiple ACTRs will be needed to transport multiple resource types)
- requires at least one heatsink to operate
- will start to damage itself when run without heatsinks
- can teleport to all cargo accepting and/or supplying devices
- can teleport to all tool/weapon accepting and/or supplying devices except other ACTRs
- costs: 400 Aluminium, 250 Steel, 250 Silicon, 125 Copper, 200 lead
- has a power buffer of 120,000
- one teleport requires 40,000 power
- Items on cargo pads can now also be retrieved by clicking their icon on the cargo pad's screen
- added new particle effects to combat drones
- exit to menu key (F10) is now rebindable
GRAPHICS
- optimized the rendering of inactive screens
- added a tiny bit of ambient lighting to the game to make it a bit brighter
- fixed bug where blue tables shader would glitch on certain Nvidia driver versions
BALANCING
- Skrill are now more inclined to use bullets instead of ramming for lower mass targets
- Changed Heatsink costs
- TI Heatsink: 100 Aluminium, 10 Deuterium
- TII Heatsink: 100 Aluminium, 5 Beryllium, 20 Deuterium
- TIII Heatsink: 100 Aluminium, 10 Beryllium, 40 Deuterium
BUG FIXES
- fixed bug where drones wouldnt warp towards astroid fields if an player was nearby
- game no longer tries to request ghost clients every frame when game is frozen
- fixing bug where aliens did not target defense drones
- player data is now saved when a ship is stored instead of waiting for server save
- fixed repair beam completed sound
NOTES
- servers should be updated and restarted, no rebuilds required
