FUNCTIONALITIES
- added button in power mode of editor to assign all unassigned devices to the currently selected group
- added Data Decoder:
- Can be placed by admin
- Can decode data cartridges every 60 minutes
- Can be found on all faction starter locations
- added Data Cartridge:
- Can be inserted in a Data Decoder
- Will give a random amount of resources
- Has a chance of giving a cosmetic item as a reward in your Steam Inventory
- added Steam Inventory functionality:
- added three new armor sets: Orion, Supernova, Astral
- armor sets can be used as cosmetic overrides for default armor
- a new tab has been added to the options menu where Steam items are displayed
- cosmetic overrides can be equipped from the character customization screen
- mission mails are no longer able to be deleted while the mission is still in progress
- exterior camera now centers on the ship, instead of the location of the blue arrow in the editor
- reworked warp drop functionality
- Ship now checks if it's facing a planet
- Steering away from the planet will allow for higher warp speeds
- Added warp drop reason indicator
GRAPHICS
- ships now also show a particle when warping
- added checklist to editor to give the player some construction tips
- editor now shows max speed and max turn rate as a bar rather than a number
- editor now shows the power requirement for warp on the top bar
- editor now shows the maximum shield output the current ship can have
- reworked ship flight camera movements:
- added interior camera sway
- added exterior chase camera
- Added gravity well indicator:
- shows direction of nearby gravity well during warp
BALANCE
- added idle timer which removes a delivery drone after an hour of being idle.
- ships will now accelerate to 30% of their max speed if the player set the thruster to 30% instead of whatever speed it would reach using 30% of its thrust. This should cause ships to represent player input more closesely. The same is true (and more noticable) for rotation
- added an base wanted level to the pirate drones that will never deplete
- ships no longer go faster when they move diagonally
- added linear smoothing (drag) for heavy ships
- tweaked resources that spawn on the chem plant
- added check so pirated drones do not attack players with a high drifter reputation.
- Reworked ship controls:
- Added Maximum speed (500 m/s)
- Added maximum rotation thrust influence (2)
- Added strafe thruster smoothing
- Added roll thruster smoothing
- Added weight scaling for thruster influence (heavier ship slower rotation speed)
- Added weight scaling for ship acceleration/deceleration {heavier ship slower acceleration and deceleration}
- Reworked warp power usage:
- Warp power requirement: ship mass / 45;
- charge between warp level power cost to 1.5x the mass of the ship in power (45k mass = 67.5k power)
- Reworked power usage of engines:
- Class 1 Ion Engine: 2 power per tick
- Class 2 Ion Engine: 4 power per tick
- Class 3 Ion Engine: 1 power per tick
- Tech 2 Class 1 Ion Engine: 40 power per tick
- Tech 3 Class 1 Ion Engine: 325 power per tick
- Reworked power usage of maneuvering thruster:
- Maneuvering Thruster: 5 power per tick
- Reworked Batteries:
- Maximum storage: 1,500,000 power
- Maximum output: 300 power per tick
- Reworked Solar Panels:
- Full Solar Panel Output: 0.3 power per tick
- Half Solar Panel Output: 0.15 power per tick
- Reworked Generators:
- Tech 1 Hydrogen Generator Max Output: 150 power per tick
- Tech 1 Hydrogen Generator fuel consumption to 0.05 per tick
- Tech 2 Hydrogen Generator Max Output: 1500 power per tick
- Tech 2 Hydrogen Generator fuel consumption to 0.475 per tick
- Reworked Extractor:
- Power usage while mining: 50 power per tick
- Reworked oxygen vents:
- Power usage while mining: 0.25 power per tick
- Heatsink resource cost rebalanced
- Heatsink T1: 50 Aluminium, 6 Deuterium
- Heatsink T2: 50 Aluminium, 12 Deuterium, 5 Beryllium
- Heatsink T3: 50 Aluminium, 24 Deuterium, 10 Beryllium
- Heatsinks now last twice as long in the ACTR
- Added additional armor value to smaller exterior blocks
- Doors power usage to 0.25 from 1
- Air vent power usage to 0.25 from 1
- increased nuclear full cell duration by 33%
- improved starter ships to function with the new ship controls
SOUND
- added new warp level charge-up sound
BUG FIXES
- Fixed bug where drones never arrived at their destination after warp
- fixed bug where ships would rotate faster when rotating diagonal
- fixed bug where editor would not accurately display a ships max speed
- fixed bug where shipcontrol buttons would overwrite each others state
- fixed bug where attacking pirate drones would give a wanted level
- fixed bug where game would crash when removing then placing devices in upgrade mode
- fixed bug where mission count for crews would be capped at 5
- fixed bug where the wrong tool would be show in the players hand in some cases
- fixed bug where warp charge sound would be layered on top of itself
- fixed bug where server would crash
- fixed bug where admin menu ship list would be too slow
- fixed slider label values not always being the same as the actual slider value
- fixed steal TNP from logicorp missions
- fixed power bar in ship status screen
ADMIN COMMANDS
- added console command "removeAllDronesInSystem" with argument system ID that removes all drones in a system.
- added console command "findSystemIdForPlayer" with argument player ID, that prints the system ID that player is in.
NOTES
- Servers and saves need to be rebuilt. Use the second rebuilding option on the F8 admin menu, or use server command RebuildServer 1 in the server console window. This will regenerate any existing stations, but will leave players ships as they are.
