It has been quite a journey, from an idea in our head in 2012, to the Early Access release in 2015, to the 1.0 release today. The journey doesn’t end here, but we’re very happy to have reached this milestone in the development of Interstellar Rift.
What was...
First, let's look back at how the game has transformed over the years. We could talk at length about the features we’ve added during all those years, but sometimes it’s easier to just show it. So please enjoy this little video that takes us through all of the Steam updates in a little over one minute.
What is...
Now that we’ve looked back, let’s look at the here and now, because there is a lot to unpack in the 1.0 release. Not only are there several new mechanics that will have to be taken into account, there’s also a whole bunch of new devices and resources that will interact with these mechanics in various ways. Since there’s quite a lot of new stuff to go over, we didn’t want to put all of the changes in this post, so we’ve written a detailed look at the new features which you can find by clicking here:
For the full patch notes, please look here:
The following languages are brand new in the 1.0 release: German, Russian and Simplified Chinese. We made a last minute decision to also add Spanish, French and Japanese and these will be rolled out over the coming weeks.
The full release also includes an update to the game's price, we’ve looked at the value that we feel is being offered by Interstellar Rift, and raised the price a little to: $19.99 or your regional equivalent. To make this increase not too sudden, we’re offering a discount for the release of 20%.
What will come…
With the release it’s of course also time to look at what’s next for Interstellar Rift. We expect to be quite busy with post release work in the coming weeks, making sure that we have the time to address any feedback. We won’t return to our old update schedule of two weeks for content updates, as we will be aiming for larger patches. Any performance and stability patches will still be coming in as always.
Of course, we couldn’t have come so far without the support of all the players who have helped us steer and shape Interstellar Rift for the past 6 years. To those of you who played the pre-Steam version on our own launcher, and to those who have been giving us constant feedback on the Early Access version; thank you! We’re a pretty small team and the scope of the game has escaped our grasp at times, but the community has played a huge part in giving us the vision we needed to bring it together.
To celebrate the launch we'll have a special contest, more details about it will be coming soon!
Thanks again, and as always, see you star-side!
- The Split Polygon Team

