Here we are, today our version number increase from 0.1 to 0.2 as we take Interstellar Rift to the Beta phase. With Beta all underlying systems are in place, and we will be focusing on performance, stability and expanding existing content.
With the Beta also comes a new trailer:
https://youtu.be/gnEwB3XzAAs
The upcoming Stations and Visibility patch will be the first to be released in Beta, and will add new devices that allow for secure trading stations, ship cloaking, and warp disruption among other things. We expect it to hit the experimental branch somewhere next week.
Winner of the ship design contest!
We are also happy to announce the winner of the ship design contest. With a very thin margin we selected EternallySlaying’s “Stag” as the ship that will represent HydroPEX, and visit systems selling fuels. Here’s a workshop link to the ship for those who want to take a look.
https://steamcommunity.com/sharedfiles/filedetails/?id=1529718380&searchtext=stag
Special mentions go to Insetricky97, and to Nightraven and Johnno, whose designs make up the rest of our top three. Thank you to all who entered into the contest, you made it hard for us to pick a winner. We’ll have a new contest up in a couple of weeks, so there will be more opportunities to get your ships into the game!
Thank you all for playing, and see you star side!
- The Split Polygon team.
