FUNCTIONALITIES
- new load ship physics state can be seen during the loading screen, this should prevent people from falling through their ships after crashes/disconnects at unfortunate moments
- added 5 new resources
- Lithium Ore, can be found in tier 3 systems and is used to make lithium in a refinery
- Lithium, can be made in a refinery from 100 lithium ore
- Titanium, a new rare resource that can be found in tier 3 systems, used in the new Heavy Rail Gun projectiles and to make tier 3 portable batteries
- Manganese, a new rare resource that can be found in tier 3 systems, used in tier 3 portable batteries
- Heavy Rail Gun Ammo, can be used in the new Heavy Rail Gun, is made from 150 Tungsten, 25 Titanium, and 25 Carbon in an assembling machine
- added 4 new Portable Battery Tools, can be made in a 3D printer.
- Portable Battery T0, made from 50 Carbon, 50 Copper, 5 Gold, capacity 25k, charge rate 100, discharge rate 25
- Portable Battery T1, made from 50 Carbon, 50 Brass, 5 Gold, capacity 150k, charge rate 250, discharge rate 75
- Portable Battery T2, made from 50 Carbon, 50 Vectronium, 5 Gold, capacity 750k, charge rate 750, discharge rate 250
- Portable Battery T3, made from 50 Carbon, 50 Lithium, 20 Manganese, 20 Titanium, capacity 2.5 million, charge rate 2250, discharge rate 750
- added a new Heavy Rail Gun device, can be found under Ship Interior Edit Mode > Devices
- resource cost; 2500 Steel, 750 Silicon, 1500 Crystal Vectronium, 4500 Aluminium
- mass: 10800
- uses 750 power/tick to be active (weapons active)
- uses 150k power to fire
- uses Heavy Rail Gun Ammo
- uses 100 CPU
- damage is 2k per tick for 20 ticks per projectile
- added a new Portable Battery Charger device, can be found under Ship Interior Edit Mode > Devices
- resource cost; 200 Iron, 60 Copper
- can hold up to 8 batteries
- optimized ship construction
- ship modifying load is now handled in a separate thread
- tweaked asteroid spawning and resource generation, rare resources now always have at least 1 per system
- production stations now have portable battery chargers, to assist in production or to draw power from
- added new "eventium" admin resources, a stackable and non-stackable variant.
- chat command to obtain stackable version: /addstackablespecialresource ResourceID NAME
- chat command to obtain single version: /addspecialresource ResourceID NAME
- chat command to remove an admin resoruce: /removespecialresource ResourceID
- ID is a number between 4251 and 4500
- resources can be given with the normal /giveres /giveresinv commands
- example command:
/addspecialresource 4444 Space Dust
GRAPHICS
- added new flare effect to suns
BUG FIXES
- correctly check if a resource is accepted in the rift generator when coming from the ACTR
- fixed an issue where some exterior devices were not registered/unregistered correctly, breaking the repair gun sometimes
- fixed rewards for missions, where 1 unit of the reward resource would have a higher price than the allowed price, resulting in the mission giving you 0 of the resource. Now always gives at least 1.
- fixed a crash in the engines
- fixed a bug where players would not be visible when going through a rift
- fixed a bug where two values for the auto-storage timers were reversed
- rewrote the initialization and unload functions for every device in the game, which should fix some crashes related to these functions
- fixed a crash in the locker
- fixed a crash in the ammo loader
- fixed a bug with the unloading of the particles of engines
- added more logging for crashes on unloading devices
- fixed a crash in getting a position for a ship
NOTES
- servers need to be updated and restarted, no need for rebuilds to obtain the new resources, they should be added to the systems automatically in new asteroids
