We’re back with a new Experimental Update for Interstellar Rift! This time we’re adding a new permission option, and private storage devices that can store ships onboard of other ships.
Permissions have received a new option that allows you to give people access to options such as; modifying a ship, salvaging a ship, and storing a ship. People can use these permissions when they have access on the management group for a ship.
The big new thing is the private ship storage device (name pending during experimental update, we are willing to take suggestions). Which is a large interior prop that can store ships with a mass of 250k or less. This devices can only store one ship, and the mass of the ship is added to the ship that contains the device. Storing a ship costs power relative to the size of the ship being stored, no power is used to keep the ship in storage. Ships that have ships stored on them can in turn be stored again, but of course the mass will add up if this is done multiple times.
We’ve also made a lot of changes under the hood, reducing ship loading and optimizing rendering performance. Depending on your system setup however, the effectiveness of these changes might wildly vary, but overall you should have noticeably more frames per second.
The Store-o-Tron now has a mass limit of 10 million per location. Just like we limited the vaults before, we want players to build their own storage locations for goods and ships. We reduced the power drain of the station shield substantially to accommodate this a little more.
We'll have extensive profiling on our experimental servers, so these might be slow, but playing on them gives us valuable data.
For full patch notes, and to leave feedback, see here:
https://steamcommunity.com/app/363360/discussions/4/1813170373221830828/
Instructions on how to join the experimental branch can be found here:
https://steamcommunity.com/app/363360/discussions/4/350542145693906320/
Thank you all for playing and see you starside!
-The Split Polygon Team
