FUNCTIONALITIES
- added new devices
- Faction Desk
- Can be found on starter stations
- Has a store that sells specific faction Items
- Is the only place to buy Rift generator enhancement cartridges
- Allows the player to buy a ship
- Will accept tributes from players to increase reputation
- Displays faction rank and reputation information, and allows to set a faction spawn point
- Provides a new home for Geoff the faction droid, and his twin brother
- Small Refinery
- Works like a regular refinery but can only refine 1 crate at a time, and is slower
- Cost: 350 Copper, 350 Iron, 1200 Steel
- Size: 2x2x1 Interior blocks
- added new tools
- RiftGenerator Enhancement T1
- Can be obtained from faction desk after reaching 1000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
- Upgrades rift generator to access Tier 1 Systems
- RiftGenerator Enhancement T2
- Can be obtained from faction desk after reaching 2000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
- Upgrades rift generator to access Tier 2 Systems
- RiftGenerator Enhancement T3
- Can be obtained from faction desk after reaching 3000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
- Upgrades rift generator to access Tier 3 Systems
- RiftGenerator Enhancement T1 (used)
- Can be bought from Drifter Faction Desk
- Upgrades rift generator to access Tier 1 Systems
- RiftGenerator Enhancement T2 (used)
- Can be bought from Drifter Faction Desk
- Upgrades rift generator to access Tier 2 Systems
- RiftGenerator Enhancement T3 (used)
- Can be bought from Drifter Faction Desk
- Upgrades rift generator to access Tier 3 Systems
- added Tiered progression system
- Categorized Most things in Interstellar Rift into Tiers
- There are 4 tiers: Tier 0 (No tier), Tier 1, Tier 2 and Tier 3
- Players will start at Rank 0 (which corresponds to tier 0) for their chosen faction
- All resources have a tier assigned to them
- Some systems will be marked as only accessable by a specific Tier and up, these will require an enhancement cartridge for the rift generator.
- Enhancement cartridges can be obtained from a faction desk by going up a rank for any of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
- Resources from a specific tier will only spawn in systems with corresponding tier
- upgraded rift generators
- rift generator now shows all unreachable systems in red
- added enhancement slots to all three rift generators
- Rift generator route planner will only generate route through systems with a tier it can actually rift to
- added ability for server owners to enable a popup on join, displaying server news or other information
- added 3 new resources
- Quartz
- Can be found in tier 3 systems
- Crystal Vectronium
- Can be created by combining quartz and vectronium in a refinery
- Improved Ammo
- Can be made using Assembling Machine
- Recipe: 2 Standard Shell + 1 Nitrous Oxide + 1 Brass = 2 Improved ammo
- has a base damage of 40
- updated system events
- Stations built by system events can now be upgraded to a new tier, making them bigger and adding more devices
- when upgrading a station, the cost of it's previous iteration is deducted from its cost
- This will require resources from the next tier
- you can now visit the construction satellites
- added multiple new stations
- updated hsc excavator power groups
- gained reputation for missions etc now clamps to the tier limit of the star system
- loans now last for 24 in-game hours, and if it isn't repaid by then you will be fired upon until costs are recouped
- renamed fines to loans/fines in message center
- 2nd en 3rd loan are now locked behind system tier
- added ability to select crew ships for missions as well as your own
- added ability to scroll when hovering over any slider
- cargo teleporter can now teleport into crew and fleet vaults
- added ability to sit on benches
GRAPHICS
- reworked mission GUI
- updated popup messages to allow for multi-line popups
- turret door now starts closed
- transaction notifier can now show decimals
- turret door now shows the state of the device and whether it is occupied
- re-designed holotable galaxy mode, with system tier displays
- stations with extractors now automatically mine near asteroids when no one is on board (and will add these ores to their stores)
- changed gun icon to missile icon in flight gui
- dropbox now lists system event resources as well
- F3 Cinematic Camera now hides ALL of the HUD
- decreased default inner deadzone size from 0.1 to 0.03
- fixed bug where player would stand up for one frame when sitting in cockpit seat
EDITOR
- fixed paint buttons not properly returning to prop mode visuals and exterior mode visuals
- made it impossible to delete rooms that aren't on the current level
- updated editor GUI to reflect tiering changes, and added colored borders to every prop to display their resource requirement tier
- added new checkboxes for tiers, enabling the player to filter specific tiers
OPTIMIZATION
- added every single crate in the game to a single texture so they only need to load once
- updated text renderer to be about 30% faster
- updated several libraries
BALANCE
- increased loan amounts to 750k/1250k/2000k
- Changed recipes of several resources
- Standard Shell
- Recipe: 1 Copper + 1 Iron = 1 Standard Shell
- Xanthium
- Recipe: 1 Beryllium + 1 Deuterium + 100 Nitrogen = 100 Xanthium
- DiXanthium
- Recipe: 1000 Xanthium + 1 Mercury + 100 Nitrogen = 100 DiXanthium
- TetraXanthium
- Recipe: 1000 DiXanthium + 1 Osmium + 100 Nitrogen = 100 TetraXanthium
- Changed recipes of several tools
- Hack Chipset repair firewall
- Recipe: 10 Silicon, 10 Gold, 10 Brass
- Hack Chipset repair firewall %
- Recipe: 10 Silicon, 10 Gold, 10 Brass
- Hack Chipset repair firewall Pulse
- Recipe: 10 Silicon, 10 Gold, 10 Brass
- Hack Chipset repair Hacked System
- Recipe: 10 Silicon, 10 Gold, 10 Brass
- Heatsink TII
- Recipe: 50 Copper, 6 Deuterium
BUG FIXES
- fixed bug where player got stuck in pilot seat when they got reconnected by desync
- mission list on cargo teleporter now only displays missions which need to be delivered on selected station
- fixed bug where cargo teleporter would teleport all cargo of a type instead of just what it needs when contributing a mission
- missions should now try to find a new station when it's target is destroyed instead of fine the player
- fixed crash in reputation change function
- targetting a mission marker now shows a healthbar and lead indicator if it is an entity
- fixed stats screen not updating properly when gone through a rift
- fixed ACTR not selecting the correct default resource minimum amounts if crate size is < 20
- /giveallres command now gives ALL resources
- drones spawned by ship protection now only spawn drones that can be spawned by drone controls in that system
- ship protection now resets it's cooldown every time it is invoked, even if it is on cooldown, meaning it remains on cooldown until combat is over
- fixed bug where mission objective target entities could not be targeted and would instantly un-target
- give reputation command now doesnt require a restart
- fixed crash in strobe light
- fixed lingering death state alarm sound after closing the game
- fixed crash in gas cloud
- fixed bug where power editor gui would render over the editor menu
- fixed bug where editor upper floor visuals could sometimes still be deleted
- fixed manned turret making a bullet firing sound on opening and closing the doors
- fixed bug where selling from a crew owned ship did not work correctly
- fixed options menu not being enabled when used from in-game
- options menu now doesnt scroll its page when hovering over a slider, so you can scroll the slider
- fixed bug where warp up sound would sometimes randomly play
- fixed bug where warp charge sound would sometimes play as if it is at max charge for a small duration when it starts
- fixed maneuvering thrusters not showing up in engine screen
NOTES
- existing saves must be rebuilt using the "/rebuildServer 2" command, or the 3rd rebuild option from the F8 Menu
