FUNCTIONALITIES
- added warp firewall
- Can only be hacked when a ship is in warp
- When this firewall is down, the ship will drop out of warp and will generate a warp signature. The ship will also be unable to enter warp while this firewall is down.
- Can be repaired with repair cartridges
- Can be hacked from a distance that is 30 * the target's warp speed if the target's warp level is below 5
- If the target's warp level is 5 or above, the range is system wide
- added scanner signatures
- every ship and other important object can leave a scanner signature
- ships scan periodically for new signatures, this is sped up by enabling scanners, the duration of this is defined by the closeness
- when getting closer to a scanner signature, a bar displays over the icon, when the bar reaches zero, the signature updates it's location, allowing the user to get closer to it's true location
- ships generate a warp signature upon exiting warp. This signature is very precise but lasts only a couple of minutes.
- signatures are now the only way to find rich asteroids and gas clouds
- added station shield
- Resource Cost: 7500 Iron , 2500 Copper
- Creates a shield around the ship, rendering it invulnerable from any damage
- Can only be activated within a certains distance from the system's star (differs per system as the star's size differs. The termianl on the device shos when in range.)
- Upon activation, renders ship globally visible and a 15 minute timer will start to run
- 15 minutes after activation, the station shield activates fully
- The shield is always visible and is able to be colored
- Power cost scales between 300 and 15000 power, depending on the mass of the station, capping at 1 million mass.
- Requires one of 3 types of Focusing Crystal to be inserted to operate
- added 3 new tools
- Focusing Crystal TI
- lasts 24 hours in Station Shield
- Can be created in 3D Printer
- Costs 50 Carbon, 6 Deuterium
- Focusing Crystal TII
- lasts 48 hours in Station Shield
- Can be created in 3D Printer
- Costs 50 Carbon, 50 Vectronium
- Focusing Crystal TIII
- lasts 96 hours in Station Shield
- Can be created in 3D Printer
- Costs 50 Carbon, 10 Quartz
- added cloaking device
- Resource Cost: 1750 Iron , 500 Copper, 500 Silicon
- when activated, makes a ship much harder to find.
- requires heatsinks to operate
- drones and skrill no longer target cloaked ships
- is disabled by any interaction with the outside of the ship (for example: mining, disposing of resources, drones docking/undocking)
- is disabled by warping
- is disabled when weapons are enabled
- Will engage deep cloaking mode after 2 hours of continuous operation. Will render a ship completely invisible.
- Power cost scales between 250 and 7500 power depending on the mass of the ship, capping at 1 million mass.
- holotable now shows a glowing ring around systems which contained active players in the last 5 minutes
- added option for server owners to limit system generation range
- MaxUniverseGeneratorGenerationDist in serverConfig.json
- Changing this can lock players in their system when they were previously outside of the range!
- added several upgrades to Ship Flight UI
- made own ships, crew ships and fleet ships globally visible
- ship flight markers and text now scale with resolution (no more unreadables on 4k resolutions)
- ship markers are now globally visible while they are in warp
- scout markers are now properly grouped under their parent objects
- added Hydropex Fuel Trader
- functions like the Galactic Trade Emporium but sells fuel and heatsinks
- Randomly jumps into systems and releases several trade drones into the system
- added ignore function
- type /ignore in chat to add a player to your ignore list. This will work across all servers as it is saved locally in your config file.
- type /unignore in chat to remove a player from your ignore list. This will work across all servers as it is saved locally in your config file.
- type /clearignorelist in chat to clear your ignore list
- ignoring a player will cause none of their chat messages to appear
- missions can now be flagged illegal, if a ship with an illegal mission is scanned by drones, it will gain wanted level
- illegal missions yield 1.5 times more reward
- implemented new drifter mission (basically a transport mission, but it's illegal)
- dronebay automation cartridge "launch" now gives "defend" instruction if no instruction has been set
- decreased chance of warp disrupt for grunts
- added base damage values to Ammo and missile types in the encyclopedia
GRAPHICS
- scout markers are now properly grouped under their parent objects
- markers no longer display the T to target by default
- markers are now spaced out more when hovered over
- ship flight mouse cursor now scales with resolution
- player names above their heads are now handled the same way as in-game screens, so they can no longer be seen through walls
- flight markers now scale with resolution
- flight marker UI scale can now be controlled by a slider in the options menu
- fixed octagonal door sign being too high
- fixed crate facing the wrong way in the medium armor generator
- fixed bug where in-world markers would twitch
- fixed ram scoop button hover text
- added button to disable the text coloring in the server browser.
BALANCE
- rebalanced hacking cartridges
- Duration reduced to 3-4 minutes (both defensive and offensive)
- Creation resource costs have been reduced to 10 Silicon, 1 Gold and 1 Cartridge specific rare resource
- removed player ships from holotable if they are far away and not transponding
- emp now has a range of 2000 units, but falls off over distance. Disabling missiles still works from 800 units or closer.
- tweaked flak missile speed to more closely match combat range of other weapons
- added checks so final objectives for the main faction ultimate system events only spawn when that faction's headquarters had been built
- ship targets now untarget automatically when they are out of range
BUG FIXES
- fixed bug where damage to devices would not work
- fixed bug where flight UI would not display Hurles Co final objective asteroid
- fixed bug where game would try to load systems that are already being loaded in the background
- fixed bug where mission locations and system event locations would not be targetable when parented to a planet, causing the planet to be unselected as well
- fixed bug where player was added to player list before successful login
- fixed bug where player login would wait for system load
- fixed bug where chat bar would scale the text if it went over the width of the text field
- fixed bug where drones had trouble selecting targets
- flak cannons should no longer fire backwards when flying backwards
- fixed bug where GT Player Trade Terminal would not always reset its scroll level upon switching pages
- fixed bug where GT Player Trade Terminal would not always display stock value
- turning scanners on or off now puts all of them in the same state as opposed to swqitching them individually
- implemented various server optimizations
- streamlined player login sequence
TECHNICAL
- upgraded to .Net 4.7.1
NOTES
- Server need to be updated and restarted.
