FUNCTIONALITIES
- added new System events
- Vaultron
- Scout - required influence: 0
- Build XT-22 Vault station - required influence: 0
- Build XT-338 Rift station - required influence: 0
- Build Vaultron Galactic bank - required influence: 2000
- Logicorp
- Scout - required influence: 0
- Build Logicorp printing station - required influence: 0
- HydroPEX
- Scout - required influence: 0
- Build HydroPEX Service Depot - required influence: 0
- Build HydroPEX Small Rift Hub - required influence: 0
- Build HydroPEX Small Hub - required influence: 2000
- scout system faction objectives now require to be scanned using scanners (fly close to them and enable scanners)
- added new device:
- Medium rift generator
- Can create rifts up to 1 million mass
- Accepts Xanthium and Di-Xanthium as Rift Fuel
- Cost: 1250 Steel, 250 Iron, 500 Copper, 500 Silicon
- Size: 2x2x2 tiles
- Mass: 3200
- added new tool:
- Automation Cartridge: Drone Bay
- Can be inserted into drone bay
- Can contain up to 15 rules consisting of a condition and an action
- Drone rules are executed in order
- Available Conditions when docked:
- Resource Condition:
- Can be set to any resource type
- Can be set to equals, greater than or smaller than
- Can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumeables)
- On Damage Condition:
- Triggers when parent ship is receiving damage
- Resource Condition:
- Available Conditions when in flight:
- Mine (select resources to mine)
- Recall
- Attack/Defend target
- Deliver to target
- Repair target
- Available Actions when docked:
- Move resource to target inventory:
- Can be set to any resource type
- Can move resources between two designated inventories
- Source and Destination can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumables)
- Launch Drone:
- Launches drone and repeats the last order
- Move resource to target inventory:
- Available Actions when in flight:
- On ship damaged
- On ship not damaged
- Resource Condition
- Player-deployed defense drones now have 1200 ammo and stop shooting once depleted
- Player-deployed defense drones are salvageable and will split into an ammo crate and and an empty drone
- Added new resource: Defense drone (empty)
- Can be obtained by salvaging a defense drone
- Can be created in assembler for 2 Drone construction components, 1 drone combat component, 1 drone electronics component
- Can be combined with 1200 Ammo in the Assembling machine to create a non-empty Defense drone
- drones launched from Drone bay now automatically repeat their last order when launched by either the new automation cartridge or a player
- drones will now defend themselves when fired upon by other players if equipped with weapons
- commands now try to find the closest match for players and systems, instead of the literal text
- mining drones now have different mine speeds per resource (now set to 5 times slower than extractor)
- re-added clear chat command
- added "giveTool " admin command to spawn a tool in a player's vault
GRAPHICS
- added indicators for device inputs/outputs in editor
- all props with both an interior and exterior part now show properly in the editor
- delete key can now also be used to delete in-game mails
- added damage particle nodes for small, medium, large and extra large fuel tanks
- added damage particle nodes for Drone bay
- scout system event marker now changes to green if the player is in scan range and their scanners are turned on
- scout system event marker now changes to orange if the player is in scan range and they have no scanners or scanners are turned off
BALANCE
- destroying drones in drone bay now returns part of the resources based on drone damage
- changed point defense drone recipe to include drone parts and bullets
- indestructible drifter entities no longer shoot at s3 entities (fixed Black pit firing at S3 Defense drones)
- increased player-deployed defense drone projectile speed to 750, from 500
- decreased player-deployed defense drone projectile spread to 5, from 10
- increased player-deployed defense drone projectile base damage to 20, from 10
BUG FIXES
- fixed error in parsing bold text in main menu news
- fixed /killPlayer command not working properly
- fixed bug where reloading system would not correctly re-add long range objects like planets and suns (fixes disappearing sun after desync reconnect)
- salvager now properly displays entity names
- create fleet menu cancel button now works properly
- fixed potential crash in server browser
- fixed crash in engineering terminal
- reactor gui now checks whether a player has access
- fixed bug where teleporting players would sometimes crash the server
- fixed crash in rift route generation
- fixed potential crash on returning to main menu
- fixed drone not continuing to mine after it returned to drone bay once
- fixed some bugs where salvaging and upgrading would not return the correct amount of resources
- add some fixes that should make it a lot less likely for the server to crash on spawning large ships
- fixed actr not selecting the first item in device list
- fixed crash in engineering terminal
- fixed crash in hacking terminal
- fixed crash in player hud
- fixed crash in player customization UI
- fixed bug where game could crash on invalid data
- fixed bug where data core terminal would not use cartridge power correctly if no expansion bay was used
NOTES
- Servers will need to be updated and restarted in order for players to join after the patch. No rebuilds are required for this patch.
