FUNCTIONALITIES
- added new event ticker window
- will show events like "Ship under attack" and many other messages
- ship event messages will now show to everyone on the ship, regardless if they are in the cockpit or not
- added new rift generator route graphic
- will auto generate a route to selected system in rift generator
BALANCE
- Nerfed Skrill hunter bullets, now do 20 damage on shields and +2.5% of max shield (from 20%)
- tweaked power usage of Gravitational Anchor (from 50/t to 5/t)
- Shields now only require 25% of their charging power when they are fully charged
- Buffed Shield generator output
- Small Shield Generator: Max output to 1000 from 600
- Large Shield Generator: Max output to 10000 from 6500
- rebalanced Skrill spawn rate and group size.
- low Skrill systems have smaller groups
- higher Skrill systems will have far less frequent spawns
- Skrill no longer spawn near the system's star
- rifts will now always exit near the system's star
- added shield toggle button to cockpit screen
- clicking an editor mode button twice no longer returns to previous mode
GRAPHICS
- updated main menu patch notes and news sections
- added message when manned turret is out of power
- fixed wrong popup in Ship editor Terminal UI
- added no power/ deactivation messages to 3d printer
- device editor windows no longer overlap with upgrade resource bars in editor
- fixed chat options window mouse discrepancies
- food bar now properly disappears when finishing a health pack
- grip now shows health of device when using device manager
- paint button now also turns blue when it's mode is selected
- fixed bug where back button in advanced ship stats menu did not work
- fixed bug where resource bars in 3D printer would render on top of the resource explanation popup
- updated engine particle effects
- inventory now cannot be scrolled while holding unlock mouse key
BUG FIXES
- fixed bug where sometimes players would get separated from their ships when going through a rift
- fixed bug in editor where one could not save if unreachable tile is detected
- fixed some issues where player data would sometimes not save
- fixed bug where stations and turrets would fire on the wrong target
- force use of dedicated GPU on AMD laptops
- fixed some issues with player login sequence
- fixed crash issue with Skrill
- fixed bug where teleporting to refinery would sometimes dupe resources
- fixed bug where stored ships position was not saved
- fixed bug where drones would sometimes target each other
- fixed bug where entities would spawn debris/play sounds/handle reputation etc for every instance of damage in the frame it died instead of once
NOTES
- Servers and saves will have to be rebuild using the first rebuild option in the F8 menu (or the "rebuildServer 0" command in dedicated server console)
