- Patched broken and incomplete logic on bertie bunny's forest of surprises trigger
- Removed debug text on burger guy's fight
- Fixed a crash on the year dialog from steven
- added in quieter, slower music and some wind ambience in the dark part of the outskirts near the passage to pinewood village
- created logic that handles not defining a positive or negative post turn enemy battle dialog. So far its only tested working with positive undefined
- fixed exiting battle issue where wrong dialog would appear briefly while fading out
- fixed pow and shaking not occurring on final death blow of enemy
- patched Stumpo saying wrong dialog when you crop log barker too much
- added angy log barker sprite
- fixed some broke crit logic in stumpo's mini game due to a incorrectly set damage range value
- Added in enemyTriggers that immediately trigger a fight, with options for random enemies from a pool or not random enemies
- Worked on Bertie Bunny's interaction with the battle system. He can now tell you stuff at the beginning of the battle and end
- Fixed some feather messages, but it may have just broken things.
- Fixed some Bertie Bunny dialogue issues at the end of the forest of surprises
- Added a story beat where the boardwalk breaks, forcing the player to go to the carnival. Carnival has not been worked on yet though
- Fixed combat button issues
- Did some QoL fixes to the graphics when hurting an enemy
- Created new artwork for the game over screen
- Fixed some very broken code for sparing enemies
- Changed some misleading dialogue
KNOWN ISSUES:
- HIGH PRIORITY: when one enemy is spared, the battle ends!! no!!! UGH!
- 90s goblin needs corrected collision and fixed dialogue. quotes dont show up right
- top of mudslide has no music playing
- physics on the pushable boxes in puzzle #2 at the bottom of the mudslide is really weird
- HIGH PRIORITY: if the player tries to run and a fight happened using a physics room and the random game that starts after failing to run is not in the physics room, the game does not set it to the no physics room, breaking some functionality.
