- Polished the mechanics of Dum Fary's game
- Added functionality for enemies to have multiple dialog lines in post turn dialog
- Hopefully plugged up an error causing fights to end in a spare even if you hurt the enemy
- Changed some command box (in combat commands) logic
- Did more work on the Knight Fight. The enemy now only gets hurt after becoming prone after swinging at you
- Added post death dialog for enemy who dies. Not all enemies will have this.
- plugged up some bugs with the Knight Fight stuff not working right on 2nd turn and beyond
- patched a bug allowing the player to talk to the knight when in the battle as if they are still in the overworld
- added Knight 1 death sprite
- Fleshed out the Forest of Surprises with an actual forest. Did not add the surprises yet.
- Continued Bertie Bunny' s story/dialogue, but he is missing a few features still.
TODO: Add a pathing system for bertie bunny in the forest to avoid walking through corners
- Further worked on and refined the Knight Fight. It is still unfinished, but much closer to being finished than before.
- Patched a bug causing player movement freezing on room transition to break in the bickering trees room
- changed the dialogue indicator to only appear in player range
- added many more rooms to have music
- changed up the look of the last room for now
- changed sign text to indicate the correct amount of puzzles in the demo
- cleaned up and made some newer spritework
- News and updates
- Unsummited Playtest
- Playtest v1.5 PATCH NOTES
Source: Steam Community (opens in a new tab)
