Patch Notes — Version 0.22.0 Demo
Vehicle Damage System
All vehicles in the game now receive visual and combat damage. This makes battles more spectacular and requires more attention to the condition of your vehicles.
Tanks, wheeled vehicles, and aircraft now have 3 states:
Operational (100-50% HP) — no penalties
Damaged (50-25% HP) — maximum speed reduced by 30%
Critical (25-0% HP) — maximum speed reduced by 60%, fire rate reduced by 40%
Helicopters now have 3 states:
Operational (100-50% HP) — no penalties
Damaged (50-25% HP) — maximum speed reduced by 20%
Critical (25-0% HP) — maximum speed reduced by 40%, fire rate reduced by 40%
The visual damage system is built on a unified VFX system with 4 stages:
Stage 1 — grey smoke from the engine area
Stage 2 — black smoke from the engine area
Stage 3 — black smoke with sparks from the engine area
Stage 4 — black smoke, sparks, and fire



Soot mask textures have been added and their application logic has been configured for all vehicle types. Ignition points have also been placed — fire and smoke now come from exactly where the engine or fuel tank should be.
Handling and Maneuverability
I continue to make controls more responsive and lively. The acceleration of all vehicles has been doubled — now vehicles and tanks react to orders faster and climb slopes better.
Maximum speeds have been changed:
UAZ — 16.8 (unchanged)
Tigr-M — 14 (unchanged)
BMP-2M | 11.2 → 12.5
Grad | 8.4 → 12
Kamaz | 6 → 11
S-400 | 8.4 → 10
T-72B | 8.4 → 10
TOS-1A | 8.4 → 10
Terminator | 8.4 → 10
Shilka | 8.4 → 9.5
Kub | 7 → 9.3
T-55 | 8.4 → 8.6
Bulldozer | 8 (unchanged)
Turn-in-place speed for tanks and armored vehicles has been increased:
BMP-2M | 105 → 120
T-72B | 77 → 92
Terminator | 84 → 92
TOS-1A | 70 → 92
T-55 | 77 → 84
Shilka | 105 → 100
Kub | 87.5 → 85
Helicopter characteristics have been revised:
Ka-52: acceleration 380 → 1000, turn speed 75 → 100
Mi-8T: acceleration 220 → 600, turn speed 50 → 65
Comparison of the changes to the Ka-52. Left — new, right — old:

Fixes and Improvements
Fixed a bug where units couldn't attack a building if they were at the edge of the attack range — now the attack works correctly.
Increased unit healing at airfields, war factories, and barracks: from 5 to 30 HP per second.
Plans
With the release of the damage system, vehicle combat feels completely different. The next major goal is the day/night cycle. Work on it is already underway.
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